vible Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-23, 5, D:1) a +0 whip (-40, 9, D:1) 9 stones (-37, 9, D:1) a +0 club (-3, 12, D:1) a +0 club a +0 club (-35, 13, D:1) a +0 club (-14, 17, D:1) a stone (-13, 17, D:1) 2 stones (-15, 18, D:1) a stone (-19, 19, D:1) a +0 short sword 5 stones (9, 19, D:1) a +0 spear (0, 26, D:1) a +1 whip of distortion (-2, 27, D:1) a +0 hunting sling (-33, 36, D:1) a +0 club (-39, 37, D:1) a +0 club (-19, 37, D:1) a cursed -1 club (-36, 40, D:1) 4 stones (-33, 40, D:1) a stone (-38, 41, D:1) a +0 dagger (-25, 47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (-3, 3, D:2) 17 arrows (7, 23, D:2) a +0 short sword 3 stones (-4, 25, D:2) a +0 ring mail (-33, 57, D:2) a +0 club Level 3 of the Dungeon (9, 0, D:3) a +0 dagger (40, 4, D:3) a +0 dagger (45, 6, D:3) a +0 dagger (1, 23, D:3) a poisoned needle (1, 24, D:3) a poisoned needle (1, 27, D:3) a poisoned needle (8, 29, D:3) 16 stones (13, 30, D:3) 21 arrows Level 4 of the Dungeon [Shop] Usacad's Magic Scroll Shop a scroll of fog (20 gold) a scroll of blinking (75 gold) a scroll of summoning (95 gold) a scroll of immolation (35 gold) a scroll of remove curse (30 gold) a scroll of fear (35 gold) (0, 0, D:4) 7 silver javelins (-63, 8, D:4) a +0 club (-47, 25, D:4) a +0 hunting sling of flaming (-32, 47, D:4) 4 bolts Level 5 of the Dungeon [Shop] Seif's Antique Weapon Emporium the cursed +1 battleaxe of the Ancient Wonders {freeze, rN+} (333 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. a +0 spear (87 gold) a +0 hand axe (87 gold) a +0 battleaxe (188 gold) a +0 rapier (116 gold) a +0 dagger (58 gold) a +3 short sword (87 gold) a +3 hand axe of electrocution (87 gold) a +0 rapier (116 gold) (0, 0, D:5) 12 stones (-20, 15, D:5) a +0 halberd (-32, 16, D:5) a +0 war axe (-20, 16, D:5) a +0 hand axe (-8, 30, D:5) 12 stones (-45, 33, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Coingyna's Book Boutique a book of Envenomations (990 gold) the Handbook of the Spheres (682 gold) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ring of Flames Charms/Fire 7 a book of Battle (440 gold) a book of Callings (330 gold) a Grand Grimoire (1214 gold) a book of Hinderance (220 gold) a book of Power (495 gold) a book of the Earth (715 gold) a book of Spatial Translocations (715 gold) (0, 0, D:6) 21 stones (11, 7, D:6) 13 stones (33, 14, D:6) 24 stones (-1, 25, D:6) the +6 hand axe of the Hawk {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. Level 7 of the Dungeon (0, 0, D:7) 19 stones (36, 7, D:7) the +3 scythe of Fubiur {flame, *Confuse rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It insulates you from electricity. It may confuse you when you take damage. (24, 8, D:7) a +0 whip (14, 14, D:7) 15 poisoned needles Level 8 of the Dungeon (0, 0, D:8) a cursed +0 pair of gloves (1, 1, D:8) a +0 robe (-10, 11, D:8) a +0 giant spiked club (-29, 21, D:8) 14 bolts of frost (-4, 27, D:8) a +0 quarterstaff (11, 27, D:8) a +0 short sword (-1, 28, D:8) a +0 giant club a +0 giant club a +0 short sword a +0 leather armour a +0 scale mail a +0 mace a +0 leather armour of fire resistance (9, 28, D:8) a +0 dagger 4 stones a +0 short sword (-32, 29, D:8) 22 stones (14, 34, D:8) a +0 glaive (-21, 36, D:8) a +0 hand axe (-25, 37, D:8) a +0 spear (19, 44, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 2 meat rations (1, 1, D:9) a +0 halberd (0, 5, D:9) a +1 hand axe of flaming (-1, 10, D:9) a cursed -1 short sword (1, 16, D:9) the +13 plate armour "Tatuck" {rPois rC+ Str+4 Dex+6} It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. It protects you from poison. (14, 19, D:9) a +0 club (-2, 28, D:9) a +0 leather armour (-6, 29, D:9) a +0 mace (-2, 29, D:9) a +0 mace a cursed +0 chain mail (-2, 33, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 17 stones (15, 0, D:10) a stone (16, 0, D:10) a stone (-6, 3, D:10) a +0 hand axe a +0 short sword a +0 long sword a +0 chain mail (-28, 8, D:10) 16 stones (21, 17, D:10) 16 stones (23, 18, D:10) a +0 leather armour (-3, 20, D:10) a +0 club 3 poisoned tomahawks a +0 chain mail (0, 24, D:10) a +0 hand axe (0, 25, D:10) a +0 hand axe a cursed +0 ring mail (-2, 26, D:10) a +1 morningstar of venom a cursed -1 leather armour (-10, 47, D:10) a throwing net (-13, 49, D:10) 9 stones Level 11 of the Dungeon (0, 0, D:11) 2 scrolls of vulnerability (-44, 46, D:11) 14 sling bullets (-59, 51, D:11) a +0 shortbow 18 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club Level 13 of the Dungeon (0, 0, D:13) a +0 club a cursed -1 flail (1, 0, D:13) a cursed -3 broad axe a +0 plate armour an orc corpse (skeletalised by now) (-17, 19, D:13) the +1 chain mail "Pegruram" {MR++ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (7, 34, D:13) 9 bolts Level 14 of the Dungeon (0, 0, D:14) a +0 rapier (9, 1, D:14) a +0 buckler of fire resistance (unseen) (9, 3, D:14) a +0 broad axe (23, 3, D:14) a hippogriff corpse (skeletalised by now) (-4, 12, D:14) a +0 battleaxe (-3, 12, D:14) a +0 hand axe (0, 12, D:14) a +0 giant club