vible Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (6, 1, D:1) a +0 hand axe (26, 2, D:1) a +0 ring mail (-13, 3, D:1) a +0 club (-10, 5, D:1) a +0 dagger (24, 12, D:1) a +0 club a +0 club (-21, 14, D:1) a +0 hand axe (17, 17, D:1) 16 bolts (-10, 35, D:1) a stone (17, 35, D:1) a +0 club (-11, 36, D:1) a +0 club (-5, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 stones (-32, 2, D:2) 27 stones (4, 3, D:2) a +0 club (-6, 8, D:2) 13 arrows of flame (-9, 11, D:2) a +0 whip (-28, 15, D:2) a +0 club (-28, 16, D:2) a +0 club (-23, 16, D:2) 16 sling bullets (4, 18, D:2) a +0 robe (-24, 23, D:2) a +0 dagger (-23, 23, D:2) a cursed +0 whip (-2, 25, D:2) a +0 robe (-12, 38, D:2) a +0 quarterstaff Level 3 of the Dungeon (8, 5, D:3) a +0 whip (-21, 12, D:3) a +0 short sword a cursed +0 chain mail a +0 hand axe a +0 falchion a +0 ring mail (-20, 12, D:3) a +0 club a +0 dagger (-8, 12, D:3) a +0 robe (-51, 22, D:3) a +0 shortbow 12 arrows (-49, 23, D:3) an arrow (-48, 24, D:3) an arrow (-47, 24, D:3) 2 arrows (-48, 31, D:3) a +0 dagger (-41, 34, D:3) 23 arrows (-49, 37, D:3) 16 arrows of frost (-30, 49, D:3) a +0 whip (-12, 54, D:3) a +0 dagger (-10, 54, D:3) a cursed +0 club a +0 dagger a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 dagger (-39, 56, D:3) a +0 leather armour a +0 club (-9, 56, D:3) a +0 dagger Level 4 of the Dungeon (7, 19, D:4) a +0 club a +0 chain mail (9, 19, D:4) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, 19, D:4) the +1 hand axe "Cigh" {flame, +Inv rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you turn invisible. a hound corpse (skeletalised by now) an ossuary (0, 0, Ossuary) a scroll of magic mapping