vible Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (-20, 3, D:1) a +2 short sword of draining (-34, 4, D:1) a cursed +0 club (-29, 5, D:1) a +0 club a +0 leather armour (-13, 5, D:1) a +0 club (-35, 10, D:1) a +0 club (-28, 10, D:1) a +0 dagger (-32, 12, D:1) 25 sling bullets (-33, 32, D:1) 16 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (21, 7, D:2) a +0 club (35, 7, D:2) a +0 dagger (5, 15, D:2) a +0 club (44, 33, D:2) a +0 buckler (18, 36, D:2) a +0 club (12, 37, D:2) a +0 dagger (26, 37, D:2) a +0 robe (13, 39, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a throwing net (4, 1, D:3) a +0 spear (-30, 6, D:3) a troll hide {Purgy} (-6, 8, D:3) a +1 falchion of slicing a +0 scale mail 3 tomahawks (-37, 10, D:3) a +0 plate armour (-4, 12, D:3) 6 sling bullets (6, 12, D:3) a +0 rapier (5, 14, D:3) a throwing net (7, 14, D:3) a +0 flail a +0 flail (11, 15, D:3) a +0 shortbow (5, 16, D:3) a +0 club (12, 20, D:3) a +0 hunting sling (13, 22, D:3) a +0 mace a +0 scale mail (-5, 31, D:3) a +1 whip of holy wrath (16, 35, D:3) a +0 whip (7, 36, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 robe (38, 0, D:4) a +0 robe (23, 3, D:4) a +0 giant club (-11, 5, D:4) a +0 quarterstaff (50, 12, D:4) a +0 robe a +0 dagger a cursed +0 ring mail a +0 mace a +0 hand axe of electrocution (50, 15, D:4) a +0 robe a +0 dagger (27, 26, D:4) a cursed -1 falchion (18, 27, D:4) a +0 robe a +0 dagger (19, 27, D:4) a +0 leather armour a +4 dagger (18, 28, D:4) a +0 robe a cursed -2 dagger a +0 dagger a +0 club a +0 ring mail (-8, 29, D:4) the +1 short sword of Weunem {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (18, 29, D:4) 3 tomahawks (18, 34, D:4) a tomahawk Level 5 of the Dungeon (0, 0, D:5) a stone (31, 4, D:5) a +0 pair of boots (32, 20, D:5) a +0 pair of boots