vible Level 1 of the Dungeon (21, 5, D:1) a +0 dagger (-18, 6, D:1) 8 tomahawks 8 needles of slowing (-5, 9, D:1) a +0 club (-13, 11, D:1) a +0 dagger (-12, 18, D:1) a +0 chain mail (-11, 20, D:1) a +1 whip of electrocution (-15, 21, D:1) 12 sling bullets (1, 23, D:1) a +0 club (-17, 32, D:1) a +0 robe (3, 41, D:1) a +0 whip (6, 43, D:1) a +0 short sword (12, 45, D:1) a +0 shield (8, 54, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed -3 hunting sling (20, 0, D:2) 6 exploding tomahawks (-21, 8, D:2) a +0 whip (24, 11, D:2) a +0 club (-7, 18, D:2) a +0 robe (26, 22, D:2) a +0 club (12, 24, D:2) a cursed -2 club (8, 25, D:2) an uncursed ring of magical power (-25, 30, D:2) a cursed -2 club a +0 hunting sling (2, 40, D:2) a +0 club (29, 42, D:2) a +0 dagger Level 3 of the Dungeon (26, 15, D:3) a +2 ring of protection (18, 17, D:3) a +0 leather armour (29, 21, D:3) a +0 short sword (20, 28, D:3) a potion of magic Level 4 of the Dungeon [Shop] Nyxu Neled's Antique Armour Shop a +0 ring mail (88 gold) a +2 ring mail of poison resistance (88 gold) a +2 leather armour of cold resistance (44 gold) a +2 scale mail of fire resistance (88 gold) a +0 leather armour (44 gold) a cursed -1 chain mail (99 gold) a +0 pair of gloves (99 gold) a +0 chain mail (99 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) (0, 0, D:4) a -6 ring of strength (11, 6, D:4) a +0 dagger (23, 8, D:4) a +0 scale mail (-27, 12, D:4) a +0 ring mail (17, 21, D:4) a +0 hand axe a +0 flail a +0 ring mail a +0 flail (-15, 22, D:4) a potion of magic (-8, 24, D:4) an uncursed ring of poison resistance (3, 31, D:4) 2 tomahawks of dispersal (0, 32, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) 17 arrows of dispersal (-26, 1, D:5) a +0 shield (-44, 4, D:5) a +0 club (13, 4, D:5) a +0 giant spiked club (-9, 6, D:5) the +5 ring mail of Hone {rC+} It protects you from cold. (-42, 7, D:5) a +0 leather armour a +0 scale mail (-4, 8, D:5) a cursed -2 club (-6, 13, D:5) a +0 war axe (-17, 16, D:5) an uncursed ring of fire (-12, 25, D:5) a +0 leather armour (-20, 29, D:5) a +0 club (-17, 39, D:5) 21 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, 0, D:6) an arrow of flame (3, 1, D:6) an arrow of flame (1, 4, D:6) a book of Enchantments a book of Frost a book of Callings 4 arrows of flame a +0 shortbow (-14, 18, D:6) a +0 robe a +0 halberd (-15, 19, D:6) a +0 whip (-14, 19, D:6) a +3 halberd (11, 27, D:6) a +0 giant club (13, 31, D:6) 27 arrows (-23, 33, D:6) a +0 giant club (-1, 35, D:6) a +0 ring mail (-1, 42, D:6) the +3 robe "Gaun" {Str+7} It affects your strength (+7). (-28, 43, D:6) 8 javelins Level 7 of the Dungeon (0, 0, D:7) an uncursed ring of flight 2 scrolls of random uselessness (19, 0, D:7) a +0 giant club (7, 6, D:7) a +0 robe a +1 great sword (9, 6, D:7) a +0 robe a +0 long sword (15, 6, D:7) a +0 flail a cursed +2 battleaxe a +0 robe a +0 robe (4, 10, D:7) 3 large rocks (50, 11, D:7) a +0 short sword a +0 dagger (50, 12, D:7) a +0 whip a +0 dagger a +0 dagger (50, 13, D:7) a +0 club (62, 14, D:7) a +0 leather armour (13, 24, D:7) a +0 giant club 2 throwing nets (54, 27, D:7) a +0 robe a +1 dagger of draining a cursed +0 hand axe (44, 36, D:7) a +0 dagger a +0 robe (21, 38, D:7) a +0 quarterstaff Level 8 of the Dungeon [Shop] Idyuqaah's Assorted Antiques a +1 war axe of freezing (70 gold) a cursed ring of sustain attributes (100 gold) a phantom mirror (600 gold) a +2 falchion of distortion (60 gold) a +2 ring of evasion (100 gold) a phial of floods (800 gold) a scroll of torment (20 gold) a +0 helmet (90 gold) a +0 scale mail (80 gold) a +3 leather armour of positive energy (40 gold) (0, 1, D:8) a +0 short sword (-27, 2, D:8) a +0 halberd a +0 robe (-24, 2, D:8) a +0 mace a +0 robe (-27, 3, D:8) a +3 flail a +0 robe (21, 13, D:8) a +0 rapier (16, 40, D:8) 21 arrows (-25, 41, D:8) a scroll of random uselessness (-12, 47, D:8) a +0 robe (21, 47, D:8) a +0 falchion Level 9 of the Dungeon (4, 3, D:9) a +0 club (12, 7, D:9) 13 bolts (-26, 11, D:9) a +1 scimitar of flaming a +0 robe (-6, 14, D:9) 2 arrows (-3, 14, D:9) a +0 rapier a +0 leather armour (8, 14, D:9) 17 sling bullets (-28, 16, D:9) a +0 mace a +0 club a +0 leather armour (-7, 16, D:9) a cursed -1 shortbow 12 arrows (-30, 19, D:9) a +0 war axe (-8, 25, D:9) 2 tomahawks (-10, 26, D:9) a +0 flail a +0 leather armour (-18, 27, D:9) an arrow (-11, 27, D:9) 3 tomahawks (-7, 27, D:9) a +0 trident a +0 plate armour (-17, 29, D:9) a +0 shortbow 18 arrows (-19, 33, D:9) 15 sling bullets (4, 35, D:9) 23 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 long sword (34, 0, D:10) a +0 ring mail (52, 1, D:10) a Young Poisoner's Handbook a potion of mutation (4, 9, D:10) a +0 ring mail (23, 9, D:10) a crystal ball of energy (17, 12, D:10) a +0 war axe (33, 21, D:10) a cursed +0 ring mail (35, 27, D:10) a +0 ring mail (20, 32, D:10) 14 arrows of flame (23, 34, D:10) a +2 long sword of freezing a +0 robe (24, 34, D:10) a cursed +0 morningstar a +0 robe (26, 34, D:10) a +0 scimitar a +0 robe a cursed +0 long sword a +0 robe a +0 spear a +0 robe Level 11 of the Dungeon [Shop] Ozoiwil's Antique Weapon Shoppe a +0 flail (140 gold) a +0 rapier (160 gold) the +4 war axe "Naamua" {flame, *Noise Str+4 Int+2} (340 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It may make noises in combat. a +0 war axe (140 gold) a +0 long sword (140 gold) a +0 club (40 gold) a +0 great sword (260 gold) a +0 glaive (260 gold) a +0 quarterstaff (160 gold) (1, 3, D:11) a +0 rapier a +0 ring mail (2, 3, D:11) an arrow of flame (1, 4, D:11) a +0 shortbow 4 arrows of flame (-1, 5, D:11) 2 arrows of flame (-15, 6, D:11) an uncursed ring of sustain attributes (-21, 10, D:11) a potion of magic (-9, 10, D:11) a +0 giant club (-23, 11, D:11) a book of Debilitation (-12, 15, D:11) a +0 chain mail (-28, 17, D:11) a +0 robe (-19, 17, D:11) a +0 quarterstaff of speed (4, 17, D:11) a cursed ring of teleportation (21, 21, D:11) a +0 club (21, 22, D:11) a +0 trident a +0 short sword a +0 leather armour (22, 22, D:11) a +1 dire flail of crushing a +0 plate armour (23, 22, D:11) a +0 falchion (-25, 27, D:11) 3 steel tomahawks (21, 27, D:11) a +0 plate armour (-17, 31, D:11) a curare-tipped needle (-16, 31, D:11) a curare-tipped needle (-15, 32, D:11) a +0 dagger of venom a +5 blowgun a curare-tipped needle (-19, 40, D:11) a +3 quarterstaff of protection Level 1 of the Lair of Beasts (11, 10, Lair:1) 17 sling bullets (30, 25, Lair:1) a +2 scale mail of cold resistance (10, 28, Lair:1) 6 javelins (24, 43, Lair:1) a +0 ring mail (-9, 46, Lair:1) a +0 spear Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 gold pieces an ice cave (0, 0, IceCv) a stone