vible Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 4, D:1) a +0 robe (0, 6, D:1) 6 large rocks (55, 8, D:1) a +0 club (21, 13, D:1) a cursed -1 mace (0, 15, D:1) a +0 dagger (-7, 16, D:1) 19 sling bullets (29, 17, D:1) a +0 hand axe (30, 22, D:1) a +0 hunting sling (43, 26, D:1) 5 needles of slowing (23, 30, D:1) a scroll of magic mapping (37, 42, D:1) a cursed -2 club (38, 42, D:1) a +0 club (14, 48, D:1) a +0 club (16, 52, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (-26, 8, D:2) 2 tomahawks (-47, 13, D:2) a +0 dagger (-6, 13, D:2) a potion of mutation (-26, 22, D:2) a +0 dagger (-5, 22, D:2) a +0 whip (-8, 23, D:2) 21 poisoned needles (-34, 29, D:2) a +0 short sword (-33, 37, D:2) a +0 club (-33, 38, D:2) a +0 whip (-20, 44, D:2) a +0 spear (-24, 47, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 mace (8, 10, D:3) an adder skeleton (11, 18, D:3) a +0 leather armour (11, 19, D:3) a +0 robe (15, 19, D:3) a +0 giant club (20, 37, D:3) a +0 centaur barding a bat corpse (skeletalised by now) (7, 38, D:3) 16 bolts (-7, 39, D:3) a +0 short sword