vible Level 1 of the Dungeon (0, 0, D:1) a cursed +0 short sword (17, 16, D:1) a +0 whip (13, 18, D:1) a +0 short sword (8, 20, D:1) 32 bolts (-39, 28, D:1) 25 arrows (2, 28, D:1) a +0 club (-15, 40, D:1) a +0 ring mail (8, 46, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 2, D:2) 6 javelins (26, 3, D:2) 5 bolts (-1, 12, D:2) 2 stones (28, 12, D:2) a +0 ring mail (0, 15, D:2) a stone (0, 16, D:2) a stone (-1, 19, D:2) a stone (45, 23, D:2) 24 arrows (18, 32, D:2) a +0 club (19, 35, D:2) a +0 club (3, 37, D:2) a +0 club (40, 44, D:2) a cursed -2 whip Level 3 of the Dungeon (0, 0, D:3) a +2 dagger of venom a +0 animal skin (0, 1, D:3) a +0 club a +0 hunting sling 14 stones (0, 4, D:3) a stone (0, 6, D:3) a stone (2, 7, D:3) a +0 dagger (9, 9, D:3) 14 poisoned needles (-46, 13, D:3) a +0 robe (-25, 13, D:3) a +0 hand axe (1, 13, D:3) a +0 club (-44, 14, D:3) a +0 dagger a +0 hand axe a +0 dagger a +0 robe a +0 dagger (-21, 16, D:3) a +0 ring mail (-47, 17, D:3) a +0 club (-44, 21, D:3) a +0 flail a +0 scale mail (-14, 22, D:3) a +0 club (-20, 25, D:3) 29 sling bullets (6, 28, D:3) a cursed +0 dagger (-39, 30, D:3) a +0 leather armour (-39, 31, D:3) a +0 club a +0 leather armour a +0 flail a +0 leather armour a +0 dire flail a +0 chain mail (9, 37, D:3) a +0 dagger (-1, 40, D:3) a +0 ring mail (-3, 47, D:3) a +0 whip a +0 leather armour a +0 club a +0 ring mail a +0 club a +0 chain mail (-17, 50, D:3) a +0 robe (-3, 50, D:3) 17 sling bullets (-23, 52, D:3) a +0 club (-22, 53, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) the +6 hunting sling of Hatred {flame, rC+ rN++ Str-3 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+2). It protects you from cold. It greatly protects you from negative energy. (-12, 20, D:4) a -3 ring of evasion (-2, 27, D:4) 11 bolts of flame (-11, 28, D:4) 14 stones (13, 29, D:4) a +0 halberd (13, 30, D:4) a +0 dagger a +0 whip a cursed -1 club (7, 31, D:4) 17 stones (8, 45, D:4) 15 stones Level 5 of the Dungeon [Shop] Asicimas's Antique Weapon Emporium a +0 trident (101 gold) a +0 spear (87 gold) a +1 hand crossbow of evasion (101 gold) a +0 war axe (101 gold) a +0 dagger (58 gold) a +0 flail (101 gold) the +4 morningstar "Xukos" {vamp, rF- MR+ Int+4 SInv} (261 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 shortbow (87 gold) a +0 flail (101 gold) a +0 spear (87 gold) the +10 broad axe "Orghaapr Neott" {elec, +Inv rN+} (261 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It lets you turn invisible. a +0 scimitar (116 gold) (0, 0, D:5) a scroll of random uselessness (1, 0, D:5) 14 poisoned arrows (-5, 11, D:5) a +0 flail a tomahawk (23, 11, D:5) a +0 war axe (-6, 13, D:5) a tomahawk (8, 18, D:5) a +0 shortbow 20 arrows (8, 19, D:5) an arrow (9, 20, D:5) an arrow (23, 22, D:5) a +0 club (22, 29, D:5) a +0 ring mail (18, 35, D:5) a -2 falchion (-25, 49, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (-34, 1, D:6) a stone (-44, 3, D:6) 19 stones (9, 5, D:6) a +0 hunting sling (-16, 16, D:6) 2 arrows (-15, 18, D:6) a +0 shortbow 16 arrows