vierth Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, 30, D:1) a +0 spear (14, -12, D:1) a +0 club (18, 18, D:1) a +0 club (19, 4, D:1) a +0 club (19, 26, D:1) 35 arrows (31, -13, D:1) a +0 dagger (31, -1, D:1) 31 stones (34, 39, D:1) 20 sling bullets (42, 39, D:1) a +0 short sword (45, 9, D:1) a +0 ring mail (46, 14, D:1) a +0 club (46, 30, D:1) a stone (52, -7, D:1) 21 stones (55, 4, D:1) a +0 whip Level 2 of the Dungeon (3, -38, D:2) a +0 club (3, -7, D:2) 15 bolts (13, -30, D:2) a +0 hand axe (18, -26, D:2) a stone (18, -24, D:2) a stone (18, -23, D:2) a stone (19, -48, D:2) a +0 club (19, -21, D:2) a +0 hunting sling 23 stones (23, -24, D:2) a cursed -1 dagger (26, -48, D:2) a +0 dagger (29, -33, D:2) a +0 club (30, -34, D:2) 11 bolts (31, -33, D:2) 13 stones (34, -33, D:2) a +0 club (38, -39, D:2) 27 arrows (44, -9, D:2) a +0 dagger (46, -9, D:2) a stone Level 3 of the Dungeon (19, -28, D:3) 2 stones (22, -25, D:3) a stone (23, -24, D:3) a +0 hunting sling 15 stones (23, -23, D:3) a +0 dagger (25, -32, D:3) a +0 club (25, -10, D:3) a cursed amulet of inaccuracy (26, -1, D:3) a +0 chain mail (26, 9, D:3) a +0 dagger a +0 leather armour (33, -13, D:3) a +0 buckler (37, -27, D:3) a +0 pair of boots (47, -34, D:3) a +0 ring mail (49, -34, D:3) 14 arrows (50, -37, D:3) 24 sling bullets (53, -34, D:3) a +0 scale mail (53, -22, D:3) a wand of random effects (32) Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (2, 38, D:4) a +0 hunting sling (6, 2, D:4) a +0 leather armour (6, 33, D:4) a +0 flail a +0 club a +0 scale mail (6, 34, D:4) a +0 whip a +0 leather armour (9, 11, D:4) a +0 hand axe (20, 28, D:4) a +2 robe of magic resistance (20, 29, D:4) an uncursed staff of summoning (30, 1, D:4) a +0 short sword (30, 2, D:4) a +0 dagger 17 stones (31, -7, D:4) a +0 leather armour (31, 0, D:4) a stone (32, 1, D:4) a +0 club (32, 2, D:4) a +0 club (32, 10, D:4) 10 poisoned needles (43, 16, D:4) a +0 whip (43, 17, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 robe a +0 dagger (43, 18, D:4) a +0 robe a +0 dagger a +0 robe a +0 dagger (57, 40, D:4) 8 bolts Level 5 of the Dungeon (0, 0, D:5) 29 stones (2, 51, D:5) a potion of haste (3, 9, D:5) a +0 giant spiked club (7, 52, D:5) 9 stones (9, -2, D:5) 2 arrows (10, -4, D:5) a +0 shortbow 4 arrows (10, -3, D:5) an arrow (10, -2, D:5) an arrow (10, -1, D:5) an arrow (10, 0, D:5) an arrow (33, 25, D:5) 21 poisoned needles Level 6 of the Dungeon (0, 0, D:6) 22 stones (2, -9, D:6) a +0 falchion (4, -13, D:6) a +0 short sword a +0 leather armour (4, -8, D:6) a +0 short sword (4, -7, D:6) a +0 dagger a +0 robe (37, 32, D:6) a +0 dagger a +0 robe (39, 8, D:6) a +0 rapier a +0 leather armour (40, 34, D:6) a +0 dagger (42, 34, D:6) a +0 dagger (46, 20, D:6) 9 poisoned needles (47, 30, D:6) 19 sling bullets (53, -24, D:6) 15 stones (55, 32, D:6) 18 stones (61, 10, D:6) a +0 flail a +0 leather armour (66, -21, D:6) a +0 whip of freezing a +0 robe of positive energy a +0 animal skin (68, 8, D:6) 16 stones (69, -8, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 hand axe of Famine {vamp, MR+ Dex+4} (6000 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. a +0 broad axe of chopping (800 gold) the +0 centaur barding of Lethargy {rN+ Str+6 Stlth-} (4540 gold) It affects your strength (+6). It protects you from negative energy. It makes you less stealthy. the amulet "Qethro" {Harm *Drain Int+4} (4540 gold) [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. (0, 0, D:7) a +0 shortbow 15 arrows (0, 2, D:7) an arrow (3, -24, D:7) a +0 dagger a cursed +0 robe (7, -24, D:7) a +0 flail (10, 0, D:7) a +0 dagger a +0 robe (11, -2, D:7) a +0 mace (11, -1, D:7) a +0 dagger a +0 robe (11, 0, D:7) a +1 whip of freezing a +0 ring mail (16, -31, D:7) a +0 scale mail (21, -9, D:7) 23 bolts (22, -34, D:7) 18 stones (28, -22, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 21 arrows (11, 16, D:8) a +0 giant club (11, 18, D:8) a +0 ring mail a +0 hand axe a +0 leather armour a cursed -2 club a +0 flail (26, 26, D:8) a fan of gales (26, 27, D:8) a cursed -2 falchion (26, 28, D:8) an uncursed amulet of harm (unseen) (27, 26, D:8) the +5 great sword of Insufficient Pleasure {flame, rElec rC- Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you vulnerable to cold. It insulates you from electricity. (28, 26, D:8) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. The Shining One disapproves of the use of such an item. (28, 27, D:8) a wand of flame (16) (40, 31, D:8) a +0 robe (45, 37, D:8) a +0 shortbow 20 arrows (47, 34, D:8) an arrow (53, 31, D:8) 21 stones Level 9 of the Dungeon (0, 0, D:9) 17 arrows (2, -2, D:9) a scroll of teleportation (19, -2, D:9) a +0 giant club a +1 dagger of venom (20, -2, D:9) a +4 whip a +0 whip (20, -1, D:9) a +0 dagger (21, -1, D:9) 2 stones (27, 0, D:9) 14 poisoned needles (28, -29, D:9) a +0 cloak a +0 dagger of draining (32, -19, D:9) a +0 giant club a +0 giant spiked club (33, -18, D:9) a +0 giant club a +0 giant club (34, -3, D:9) a +0 giant club a cursed -3 dagger (35, -3, D:9) an uncursed ring of ice (35, 8, D:9) a +0 giant club a +0 dire flail (39, 16, D:9) a +0 trident (41, -26, D:9) a +0 ring mail (43, -16, D:9) 19 stones (44, -3, D:9) a +0 giant spiked club a +0 giant club (48, -1, D:9) 29 bolts Level 10 of the Dungeon [Shop] Yjoliess's Armour Emporium a +3 plate armour of poison resistance (672 gold) a +0 scale mail (64 gold) a +2 ring mail of magic resistance (336 gold) a +0 ring mail (64 gold) a +0 pair of boots (72 gold) a +0 plate armour (368 gold) a +0 helmet (72 gold) a +0 chain mail (72 gold) a +0 ring mail (64 gold) a +0 scale mail (64 gold) the +1 swamp dragon scales of Zin's Generosity {rPois SInv} (1059 gold) It protects you from poison. It lets you see invisible. a +0 leather armour (32 gold) (0, 4, D:10) a +0 scimitar (5, -4, D:10) 22 stones (12, -6, D:10) a cursed +1 plate armour (12, 0, D:10) a +0 shortbow of freezing 15 arrows (12, 1, D:10) an arrow (13, 0, D:10) a +0 whip (28, 2, D:10) a +0 war axe (35, 23, D:10) a +1 falchion of holy wrath (35, 24, D:10) a +0 war axe a +0 leather armour (36, 23, D:10) a +0 long sword a +0 plate armour a +0 whip a +0 leather armour (37, 24, D:10) a +0 short sword a +0 leather armour (40, -4, D:10) a +0 dagger (40, -3, D:10) a cursed -2 falchion a +0 dagger a +0 leather armour (41, -2, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +1 hat (4, 0, D:11) a +0 short sword (6, -14, D:11) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (9, -29, D:11) 2 stones (10, -28, D:11) a stone (10, -25, D:11) a +0 plate armour 15 stones a cursed +0 halberd (13, -29, D:11) 24 stones (16, -20, D:11) a cursed -1 long sword a +0 robe (22, -15, D:11) a +2 naga barding (23, -33, D:11) 14 poisoned needles a +0 blowgun a +0 whip (23, -32, D:11) a +0 short sword (23, -31, D:11) a poisoned needle a +4 whip of flaming a +0 dagger an arrow (23, -30, D:11) an arrow (23, -24, D:11) a +0 giant club a +0 giant club (24, -29, D:11) 2 arrows (25, -33, D:11) a poisoned needle (25, -29, D:11) an arrow (25, -28, D:11) an arrow (25, -27, D:11) 37 arrows a +0 shortbow a +0 rapier (25, -19, D:11) 16 sling bullets (27, -29, D:11) a bolt (27, -24, D:11) an arrow (29, -28, D:11) a bolt (29, -16, D:11) a +0 scale mail (30, -27, D:11) a bolt (30, -12, D:11) a +0 spear (31, -25, D:11) a +0 great sword (32, -24, D:11) an uncursed staff of conjuration (32, -21, D:11) a bolt (32, -16, D:11) a +0 helmet (32, -15, D:11) a +0 robe (32, -13, D:11) a +0 leather armour (33, -15, D:11) a +0 scale mail (33, -14, D:11) a +0 dagger (34, -16, D:11) 17 arrows (34, -14, D:11) 25 arrows (35, -8, D:11) a fan of gales (36, -36, D:11) 6 scrolls of amnesia a wand of acid (6) a wand of flame (24) a wand of enslavement (13) a wand of disintegration (16) a wand of iceblast (15) a +0 pair of boots the +5 ring mail of Pantheism {*Corrode +Blink rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It lets you blink. It may corrode you when you take damage. a +0 cloak an uncursed staff of conjuration a +0 arbalest 17 bolts (36, -35, D:11) an arrow (37, -36, D:11) a +0 short sword a +0 chain mail an arrow (37, -29, D:11) a +0 pair of boots (38, -36, D:11) an arrow (40, -35, D:11) a +0 troll leather armour (42, -27, D:11) a +0 helmet (44, -26, D:11) an uncursed staff of earth (45, -17, D:11) a +0 glaive a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) an arrow (0, 1, D:12) an arrow (0, 3, D:12) a +0 shortbow 20 arrows (1, 0, D:12) an arrow (1, 17, D:12) a +0 hand axe a +0 chain mail a +0 dagger (2, 17, D:12) a +0 club a +0 scale mail (3, 17, D:12) a cursed -3 dagger (7, 35, D:12) a +0 club (13, 16, D:12) 19 stones (16, 38, D:12) a +0 troll leather armour (24, 1, D:12) a large rock (25, 1, D:12) a large rock (26, 39, D:12) a +0 hand axe a +0 plate armour (27, 1, D:12) a large rock (27, 37, D:12) a +0 trident (28, 39, D:12) a +0 whip a +0 dagger a +0 robe (29, 1, D:12) a large rock (30, 1, D:12) a +0 robe (32, 17, D:12) 19 sling bullets (48, 12, D:12) 18 stones (54, 35, D:12) a +0 club a +0 ring mail (54, 36, D:12) a cursed -1 trident (55, 4, D:12) a +0 mace (55, 35, D:12) a +4 short sword a +0 leather armour (58, 4, D:12) a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 robe (2, 3, D:13) an arrow (2, 5, D:13) an arrow (3, 6, D:13) 3 arrows (4, 6, D:13) 2 arrows (5, 6, D:13) an arrow (6, 6, D:13) an arrow (7, 6, D:13) 2 arrows (9, 6, D:13) 2 arrows (11, 6, D:13) an arrow (12, 6, D:13) an arrow (14, 6, D:13) an arrow (16, 6, D:13) an arrow (17, 6, D:13) 2 arrows (19, -26, D:13) a +0 dagger (19, 3, D:13) 13 bolts the Ecumenical Temple