vilekko the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +2 leather armour "Asobb" {rPois} It protects you from poison. (49, 37, D) an uncursed ring of poison resistance (50, 25, D) 4 potions of heal wounds (50, 36, D) a book of Maledictions (51, 25, D) a lamp of fire (inert) (51, 36, D) a +1 long sword of holy wrath (51, 37, D) the +9 broad axe "Gycloa" {venom, Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+4). It makes you more stealthy. (52, 25, D) a manual of Throwing (52, 36, D) an uncursed staff of fire (52, 37, D) a +1 leather armour of magic resistance (53, 25, D) a +3 halberd of flaming (53, 36, D) a +0 long sword of slicing (53, 37, D) the cursed +1 ring mail of the Unseen Realm {rElec rF- Str+6} It affects your strength (+6). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (53, 43, D) a hornet corpse (54, 25, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (54, 44, D) a spark wasp corpse (55, 42, D) a hornet corpse (55, 43, D) a tarantella corpse a redback corpse a hornet corpse (58, 42, D) a +2 scimitar of slicing 5 arrows (59, 36, D) an arrow a Grand Grimoire (59, 37, D) a book of Debilitation (59, 41, D) a +0 long sword (unseen) (59, 42, D) 5 arrows a +1 battleaxe of freezing a +0 ring mail (59, 43, D) a +0 longbow (unseen) (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +0 buckler a +0 scimitar (60, 44, D) an arrow a +0 dagger an elf corpse (61, 2, D) an uncursed amulet of rage a +2 ring of intelligence the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 rapier (61, 16, D) a +1 glaive of protection (61, 36, D) a +0 short sword (61, 37, D) a book of the Tempests (62, 8, D) the +2 fustibalus "Suntes" {freeze, rElec rC+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (62, 9, D) a +1 long sword of electrocution (62, 17, D) a +0 flail of draining (62, 36, D) a +0 dagger (62, 37, D) a +1 broad axe of chopping (63, 0, D) a +2 glaive of venom (63, 8, D) a +0 battleaxe of chopping (63, 16, D) a +2 hunting sling of freezing (63, 17, D) the +1 robe of Polish {rF++ rC+ Str-5 Int+3} It affects your strength (-5). It affects your intelligence (+3). It greatly protects you from fire. It protects you from cold. (63, 26, D) a +0 spear (63, 27, D) an uncursed staff of fire (63, 36, D) a +6 demon whip of venom (63, 37, D) Ziduraz's Reference Book on Congealing Transmutation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ozocubu's Refrigeration Ice 6 (64, 16, D) a book of Beasts (64, 26, D) the +9 mace of Circular Logic {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (64, 27, D) the +1 robe of the Iron City of Dis {rCorr Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from acid and corrosion. (65, 32, D) the cursed +1 spear of Offence {protect, MR+ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. a spriggan corpse (skeletalised by now) (66, 33, D) a +0 rapier a cursed -2 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (67, 0, D) the cursed +1 leather armour of Omission {SInv} It lets you see invisible. It has a curse placed upon it. (67, 21, D) a polar bear corpse (skeletalised by now) (67, 22, D) a rime drake corpse (skeletalised by now) (67, 32, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) (68, 11, D) a +0 war axe of flaming (69, 9, D) a +0 dagger (69, 36, D) a +1 dagger of draining (70, 36, D) a +0 dagger (70, 37, D) an uncursed staff of earth (71, 8, D) an uncursed staff of conjuration (71, 12, D) a +0 long sword (71, 17, D) the -4 pair of boots of the Three Coins {rN+ MR- Regen+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 21, D) a +0 long sword (unseen) (71, 26, D) the +6 arbalest "Damnation" {damnation} (71, 27, D) a +1 rapier of venom (71, 37, D) a +4 scale mail of poison resistance (71, 39, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (71, 40, D) a manual of Unarmed Combat a manual of Spellcasting a book of Callings 4 scrolls of amnesia an uncursed staff of death an uncursed staff of energy an uncursed staff of energy a +2 ring of evasion an uncursed ring of magical power (72, 9, D) a +0 short sword (72, 13, D) a +0 rapier (unseen) (72, 17, D) a +0 scimitar (72, 22, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour a +0 dagger a +0 robe (72, 23, D) an arrow (72, 26, D) a +2 chain mail of cold resistance (72, 31, D) a +0 trident (73, 16, D) Gaphal's Tome of Darkness and Earth Spells Type Level a - Animate Skeleton Necromancy 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Agony Necromancy 5 e - Statue Form Transmutation/Earth 6 (73, 23, D) the +6 lajatang of Vofab {venom, *Drain rPois rF+++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It renders you almost immune to fire. It protects you from poison. It causes draining when unequipped. (unseen) (73, 27, D) a cursed staff of fire (73, 36, D) a +0 whip (73, 37, D) an uncursed ring of magical power (73, 43, D) a +0 whip a +0 morningstar (74, 43, D) a +0 club an uncursed staff of summoning a +0 robe an orc corpse (75, 42, D) a +0 hand axe (unseen) (75, 43, D) a +0 dagger a +0 robe an orc corpse