vilekko Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 2, D:1) a stone (4, 2, D:1) a stone (5, 3, D:1) a stone (9, 18, D:1) a +0 dagger (14, 6, D:1) 14 poisoned needles (20, 3, D:1) a +0 whip (20, 28, D:1) a +0 club (21, 20, D:1) a +0 club (22, 31, D:1) a +0 short sword (23, 3, D:1) a stone (24, 3, D:1) a stone (25, 3, D:1) a stone (25, 31, D:1) a stone (26, 32, D:1) a stone (28, 35, D:1) a cursed -2 club (30, 28, D:1) a +1 dagger of protection (36, 5, D:1) 20 stones (38, 37, D:1) a +0 robe (48, 31, D:1) a +0 ring mail (48, 33, D:1) a +0 short sword (56, 10, D:1) a +0 short sword (57, 9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a stone (0, 1, D:2) a stone (2, 1, D:2) a stone (3, 1, D:2) a stone (5, 1, D:2) a +0 club a stone (12, -12, D:2) a +0 club (15, -16, D:2) 18 stones (15, 4, D:2) a +0 club (35, -19, D:2) a +0 dagger (35, -15, D:2) a stone (36, 9, D:2) 10 gold pieces (37, 20, D:2) a +0 whip 3 stones (41, -27, D:2) a +0 club (41, -14, D:2) a +0 ring mail (53, -28, D:2) 2 javelins (54, -11, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) an uncursed staff of poison (6, -29, D:3) a +0 whip (6, -1, D:3) a +0 club (7, 4, D:3) a cursed -2 hand axe a +0 ring mail (8, -24, D:3) 29 stones (8, 4, D:3) a +0 whip a +0 dagger a +0 robe (9, 4, D:3) a +0 dagger a +0 robe (10, -5, D:3) 15 arrows (18, -32, D:3) a +0 leather armour (23, 0, D:3) 27 arrows (33, -24, D:3) a +0 ring mail (33, -17, D:3) a +0 dagger (36, -20, D:3) a +0 dagger (39, -27, D:3) 11 stones (42, -7, D:3) a +0 short sword (42, -6, D:3) a +0 club Level 4 of the Dungeon [Shop] Tirphes's Antique Weapon Boutique a +0 trident (70 gold) a +0 morningstar (80 gold) a +0 quarterstaff (80 gold) a +2 blowgun (290 gold) a +0 hand axe (60 gold) a +2 falchion of freezing (348 gold) a +0 whip (50 gold) the +6 whip of the Horn {freeze, *Noise rElec rC+++ Stlth+} (1656 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It insulates you from electricity. It may make noises in combat. It makes you more stealthy. a +1 hunting sling of freezing (194 gold) a +0 shortbow (60 gold) (0, 0, D:4) a +0 dagger (3, -4, D:4) 18 stones (5, 9, D:4) 18 stones (10, -14, D:4) a +0 giant club (12, -1, D:4) a +0 club (14, -5, D:4) a +0 chain mail (18, -9, D:4) 15 arrows (23, -8, D:4) a +0 giant club (25, 8, D:4) a +0 whip (29, 6, D:4) an uncursed staff of air (31, 3, D:4) a +0 mace (32, 8, D:4) a +0 club (33, 7, D:4) a +0 club (34, 5, D:4) a +0 spear a kobold corpse (skeletalised by now) (34, 7, D:4) a cursed -3 club a +0 giant club 8 stones a kobold corpse (skeletalised by now) (35, -11, D:4) a +0 club (35, 3, D:4) a +0 hand axe (36, 4, D:4) 3 needles of sleeping (37, -2, D:4) 14 arrows (37, 4, D:4) 8 poisoned needles (43, -8, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +1 short sword of venom a +0 robe (1, 0, D:5) a +0 trident (1, 1, D:5) a +0 mace of holy wrath (unseen) (2, 1, D:5) a jackal corpse (5, 2, D:5) an uncursed ring of loudness (29, 2, D:5) a +0 animal skin (unseen) (29, 3, D:5) a scroll of identify