vilexx Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 2 stones (5, -3, D:1) a +2 helmet (11, 21, D:1) a +0 scale mail (15, 4, D:1) a +0 sling of flaming (17, 21, D:1) a +0 mace (17, 23, D:1) a +0 scale mail (20, -15, D:1) a +0 leather armour (20, -14, D:1) a +0 whip (21, -15, D:1) a +0 short sword a +0 dagger 7 stones (21, -9, D:1) a +0 short sword (21, 21, D:1) a +0 pair of boots (22, -15, D:1) a +0 dagger (23, 24, D:1) a +0 club a +0 club (27, -13, D:1) a +0 chain mail (35, 15, D:1) 2 stones (42, 1, D:1) a +0 short sword (42, 21, D:1) a +0 club (43, 1, D:1) a +1 dagger of electrocution (43, 15, D:1) a +1 flail of protection (45, 13, D:1) a +0 whip (52, 13, D:1) 7 stones Level 2 of the Dungeon [Shop] Qekoxir's Antique Armour Boutique the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2979 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +2 pair of gloves (462 gold) a +0 robe (19 gold) a +0 ring mail of cold resistance (308 gold) a +0 scale mail (112 gold) a +0 leather armour (56 gold) a +0 pair of gloves (126 gold) a +0 robe (19 gold) a +0 leather armour (56 gold) (9, 13, D:2) a +0 short sword 4 stones (17, 0, D:2) a +0 short sword (21, -3, D:2) a +0 sling (23, -11, D:2) an adder corpse (skeletalised by now) (27, 26, D:2) a +0 club (33, 3, D:2) a +0 short sword (43, 26, D:2) a +0 whip a throwing net a +0 flail a gnoll corpse