Dungeon Crawl Stone Soup version 0.31-a0-523-g071a6c1ffa (webtiles) character file. Game seed: 633938117725394655 46 vilexx the Magician (level 3, -1/28 HPs) Began as a Djinni Hedge Wizard on Aug 11, 2023. Was an Initiate of Ashenzari. Slain by a water moccasin (8 damage) ... in the Ecumenical Temple. The game lasted 00:05:04 (2127 turns). vilexx the Magician (Djinni Hedge Wizard) Turns: 2127, Time: 00:05:04 Health: -1/28 AC: 7 Str: 9 XL: 3 Next: 92% Gold: 260 EV: 11 Int: 17 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . l - +2 dagger (antimagic) rCold x . . (no shield) rNeg . . . t - +0 leather armour rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + y - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item You were in the Ecumenical Temple. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 260 gold pieces. Inventory: Hand Weapons a - a +0 dagger l - a +2 antimagic dagger (weapon) Missiles d - 5 curare-tipped darts g - 12 poisoned darts s - 2 throwing nets Armour b - a +0 robe c - a +0 hat (worn) t - a +0 leather armour (worn) Jewellery y - a +4 ring of protection (left hand) Talismans m - a beast talisman p - a maw talisman Wands u - a wand of polymorph (9) Scrolls e - 2 scrolls of amnesia {unknown} f - a scroll of teleportation {unknown} h - 3 scrolls of identify {unknown} k - a scroll of poison {unknown} o - a scroll of vulnerability {unknown} q - a scroll of immolation {unknown} r - a scroll of blinking {unknown} v - a scroll of noise {unknown} w - a scroll of fear {unknown} C - a scroll of enchant armour {unknown} Potions i - a potion of mutation {unknown} j - a potion of experience {unknown} n - 2 potions of enlightenment {unknown} x - a potion of invisibility {unknown} z - a potion of attraction {unknown} A - 2 potions of brilliance {unknown} B - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 6% 1 b - Slow Hex 56% N/A 6% 1 c - Blink Tloc 28% N/A 9% 2 d - Call Imp Summ 28% N/A 9% 2 e - Mephitic Cloud Conj/Pois/Air 14% N/A 17% 3 f - Sting Tmut/Pois 56% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Nemelex Xobeh Okawaru Trog Uskayaw Xom Zin The Shining One Annotations: D:4 exclusion: scorpion Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin closely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The water moccasin bites you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin bites you! You die... ..........# #.....# #.......... ###.......## #.._..# ##.......### ######.....###.....###.....###### .# ###....###...###....### #. .# ##.....##+##.....## #. .# #...............# #. ## ##....⌠...⌠....## ## # ##.............## # #+......@......+# # ##.....S.......## # ## ##....⌠...⌠....## ## .# #...............# #. .# ##.....##+##.....## #. .# ###....###...###....### #. ######.....###.....###.....###### ###.......## #.._..# ##.......### ..........# #.....# #.......... You could see a water moccasin. Vanquished Creatures A worm (D:2) 3 dart slugs (D:1) An orc (D:3) 4 endoplasms 3 giant cockroaches 2 goblins (D:3) 3 hobgoblins 6 kobolds A quokka (D:4) 3 ball pythons A bat (D:1) 3 frilled lizards 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vilexx the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | vilexx set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 230 | D:1 | Reached skill level 1 in Fighting 407 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 407 | D:1 | Learned a level 1 spell: Sting 1239 | D:3 | Found a faded altar of an unknown god. 1312 | D:3 | Found a broken altar of Ashenzari. 1321 | D:3 | Became a worshipper of Ashenzari the Shackled 2075 | D:4 | Noticed a scorpion 2110 | D:4 | Found a staircase to the Ecumenical Temple. 2114 | D:4 | Noticed a water moccasin 2117 | Temple | Entered the Ecumenical Temple 2127 | Temple | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, minmay_pentomino_t4 D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_surrounded_room, basic_ecumenical_altar, minmay_gold_behind_fungi D:4: layout_layer_cave, minmay_temple_entry_gardened_gates Temple: minmay_temple_curvy_branch Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Conjurations | 3 | 3.4 Hexes | 3 | 3.4 Summonings | 3 | 3.4 Necromancy | 3 | 3.4 Translocations | 3 | 3.4 Transmutations | 3 | 3.4 Fire Magic | 3 | 3.4 Ice Magic | 3 | 3.4 Air Magic | 3 | 3.4 Earth Magic | 3 | 3.4 Poison Magic | 3 | 3.4 Fighting | 1 2 | 2.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 103 Armour: Robe || 3 Leather armour || 2 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2126 | 1954 | 172 | 29 | 1622 | 5 | 425.2 | Dungeon | 2117 | 1945 | 172 | 29 | 1622 | 4 | 529.2 | Temple | 8 | 8 | 0 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 693 daAuts D:1: 630 daAuts D:3: 628 daAuts D:4: 166 daAuts Temple: 8 daAuts