Dungeon Sprint DCSS version 0.31-a0-640-g39d97e502b (webtiles) character file. Game seed: 7398090291023657995 7 vilexx the Magician (level 2, 0/24 HPs) Began as a Djinni Hedge Wizard on Aug 28, 2023. Splashed by a jelly's acid (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:35 (68 turns). vilexx the Magician (Djinni Hedge Wizard) Turns: 68, Time: 00:00:35 Health: 0/24 AC: -2 Str: 9 XL: 2 Next: 10% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 2.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Transmutations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 7% 2 d - Call Imp Summ 26% N/A 7% 2 e - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. HP restored. There is an open door to the Dungeon here. Things that are here: a +0 club; a goblin corpse; a dart slug corpse You reach down and open the door. 2 adders, a scorpion and 2 jellies come into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. The adder hisses angrily. The jelly hits you. The acid corrodes you! You are splashed with acid! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! You die... ▓+▓ ▓.▓ ▓S▓ ▓S▓ ▓J▓ ▓s▓ ▓J▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a scorpion, 2 jellies and 2 adders. Vanquished Creatures A dart slug (D) A ball python (D) An endoplasm (D) A goblin (D) A frilled lizard (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | vilexx the Djinni Hedge Wizard began the quest for the Orb. 0 | D | vilexx set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Fighting 13 | D | Reached XP level 2. HP: 14/23 MP: 0/0 65 | D | Noticed a scorpion 68 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Spellcasting | 3 | 3.5 Conjurations | 3 | 3.5 Hexes | 3 | 3.5 Summonings | 3 | 3.5 Necromancy | 3 | 3.5 Translocations | 3 | 3.5 Transmutations | 3 | 3.5 Fire Magic | 3 | 3.5 Ice Magic | 3 | 3.5 Air Magic | 3 | 3.5 Earth Magic | 3 | 3.5 Poison Magic | 3 | 3.5 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 44 | 0 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 44 | 0 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 68 daAuts