Dungeon Crawl Stone Soup version 0.32-a0-141-g04fe69798e (webtiles) character file. Game seed: 9359912567341788475 2 vilexx the Magician (level 1, 0/15 HPs) Began as a Djinni Hedge Wizard on Feb 11, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (48 turns). vilexx the Magician (Djinni Hedge Wizard) Turns: 48, Time: 00:00:15 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 44% Gold: 15 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Slow Hex 44% N/A 5% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5951 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is heavily wounded. You take 1 damage, and have 11/15 hp. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 6/15 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 6/15 hp. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/15 hp. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... .###### ?...... .$....) ....... .......### .....K.J.# .......#K# .......#g# ########@##### #...........# #.#####.###.# #.# #.# ##.###.# #......# #.########## #.##.÷..÷÷÷# #.+÷.÷÷.÷÷.# You could see an endoplasm, a hobgoblin and a kobold. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vilexx the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | vilexx set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 10 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 48 | 48 | 0 | 0 | 32 | 1 | 48.0 | Dungeon | 48 | 48 | 0 | 0 | 32 | 1 | 48.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 48 daAuts