Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 18213586534825899607 6626 vilexy the Destroyer (level 11, -3/61 HPs) Began as a Gargoyle Conjurer on Feb 22, 2022. Was an Initiate of Gozag. Slain by a two-headed ogre (23 damage) ... on level 10 of the Dungeon. The game lasted 00:39:39 (13672 turns). vilexy the Destroyer (Gargoyle Conjurer) Turns: 13672, Time: 00:39:40 Health: -3/61 AC: 17 Str: 12 XL: 11 Next: 2% Magic: 7/24 EV: 12 Int: 22 God: Gozag Gold: 405 SH: 6 Dex: 20 Spells: 17/28 levels left rFire x . . SeeInvis + J - +6 mace of Nux Cat {holy, rF- Dex+5 SInv} rCold + . . Faith . k - +0 buckler rNeg + . . Spirit . D - +1 robe "Popum" {rElec Dex+7 SInv} rPois ∞ Reflect . (no helmet) rElec + Harm . y - +1 cloak rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ v - amulet of regeneration HPRegen 1.00/turn u - ring "Juroemia" {rC+ AC+4} MPRegen 0.19/turn (no ring) @: gold aura A: sickness immunity, AC +8, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, strong-willed 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Ossuary. You collected 881 gold pieces. You paid 476 gold pieces to Gozag. Inventory: Hand Weapons c - a +0 short sword d - a +0 dagger f - a +2 long sword of draining h - a +2 vorpal mace j - a +0 whip J - the +6 mace of Nux Cat (weapon) {holy, rF- Dex+5 SInv} (You found it on level 6 of the Dungeon) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Missiles i - 338 stones Armour a - a +0 robe k - a +0 buckler (worn) y - a +1 cloak (worn) D - the +1 robe "Popum" (worn) {rElec Dex+7 SInv} (You found it on level 6 of the Dungeon) Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. N - an orb of wrath Magical Staves B - a staff of conjuration L - a staff of cold Jewellery u - the ring "Juroemia" (left hand) {rC+ AC+4} (You found it on level 4 of the Dungeon) [ring of protection] AC: It affects your AC (+4). rC: It protects you from cold. v - an amulet of regeneration (around neck) x - an amulet of faith P - a ring of see invisible S - a ring of protection from cold Wands r - a wand of iceblast (9) w - a wand of digging (9) K - a wand of paralysis (10) V - a wand of polymorph (5) Scrolls b - 3 scrolls of blinking e - 2 scrolls of amnesia g - a scroll of magic mapping {unknown} m - a scroll of immolation {unknown} o - 2 scrolls of holy word s - a scroll of torment {unknown} A - 2 scrolls of vulnerability F - 2 scrolls of enchant weapon H - a scroll of fog {unknown} M - 3 scrolls of teleportation {unknown} O - 2 scrolls of noise {unknown} R - a scroll of fear {unknown} T - a scroll of acquirement {unknown} W - 2 scrolls of enchant armour {unknown} Potions l - 3 potions of haste n - 2 potions of lignification p - 2 potions of berserk rage q - 2 potions of attraction t - 2 potions of cancellation z - 5 potions of might C - 2 potions of flight E - 3 potions of brilliance G - a potion of invisibility I - a potion of ambrosia Q - a potion of magic {unknown} Skills: - Level 4.0 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 6.6 Shields * Level 9.1 Spellcasting * Level 11.5 Conjurations + Level 4.8 Evocations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 17% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 35% 6-21 2% 3 Dazzling Flash Conj/Hex 70% N/A 2% 3 Sticky Flame Conj/Fire 35% 2d5 8% 4 Ensorcelled Hibernation Hex/Ice 20% N/A 13% 2 Confusing Touch Hex 10% N/A 26% 3 Ignite Poison Fire/Tmut/Pois 10% N/A 26% 3 Animate Dead Necr 5% N/A 63% 4 Starburst Conj/Fire 17% 6d6 77% 6 Agony Necr 10% N/A 93% 5 Borgnjor's Vile Clutch Necr/Erth 5% N/A 93% 5 Yara's Violent Unravell Hex/Tmut 5% 3d4 93% 5 Death Channel Necr 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Orc (0/2) D:9 Ossuary (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:10 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +8) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are strong-willed. (Will+) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the vampire mosquito. The vampire mosquito is moderately damaged. The two-headed ogre hits you with a +0 giant club. The two-headed ogre misses you. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray misses the vampire mosquito. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club! The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the vampire mosquito! The vampire mosquito is severely damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, 92% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the vampire mosquito! You destroy the vampire mosquito! (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre hits you but does no damage. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club!! You die... Your body crumbles into a pile of gold. .......###.............# .......'.#.............# .......................# ............)..........# ........P._............# #######.....)..........# ####.............# ######.######## #.@O$..# ########)#### #......$.*..# #......###'## #.....O# ≈.≈≈ ####### #....*.# ♣.♣≈# ......#######....y.#≈._.≈# .................O.#≈♣.♣≈# ..≈≈≈≈≈≈≈≈≈≈≈......# ≈.≈≈ You could see a two-headed ogre. Vanquished Creatures Joseph (D:8) Maggie (D:8) A hornet (D:9) Prince Ribbit (D:8) Sigmund (D:2) 4 yaks (D:10) A wraith (Ossuary) A wyvern (D:6) Menkaure (D:6) 4 vampire mosquitoes (D:10) 2 water moccasins 7 orc warriors 2 ice beasts 2 necrophages An ogre (D:4) 3 sky beasts A centaur (D:10) 3 kobold brigands 4 bullfrogs A scorpion (D:4) A water moccasin skeleton (D:5) 9 killer bees (D:9) 3 wights (D:9) A bullfrog zombie (D:6) 2 hounds (D:6) 4 jellies 10 orc priests A centaur skeleton (D:3) Terence (D:2) Natasha (D:2) 3 iguanas (D:4) 11 orc wizards A scorpion zombie (D:5) A mummy (Ossuary) 6 adders 2 worms (D:2) 3 dart slugs 56 orcs 7 ball pythons 4 endoplasms 5 giant cockroaches 4 hobgoblins 2 jackals (D:1) A quokka (D:3) 5 bats 4 frilled lizards 6 gnoll skeletons (Ossuary) 11 goblins 43 kobolds 6 kobold skeletons (Ossuary) 13 orc skeletons (Ossuary) 4 rats 273 creatures vanquished. Vanquished Creatures (others) 24 fulminant prisms 43 plants 67 creatures vanquished. Grand Total: 340 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vilexy the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 64 | D:1 | Found a faded altar of an unknown god. 358 | D:1 | Reached XP level 2. HP: 11/16 MP: 0/5 1075 | D:1 | Learned a level 2 spell: Searing Ray 1205 | D:2 | Reached skill level 1 in Fighting 1300 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/6 1524 | D:2 | Noticed Sigmund 1704 | D:2 | Killed Sigmund 1705 | D:2 | Reached skill level 5 in Conjurations 1705 | D:2 | Reached XP level 4. HP: 10/26 MP: 0/9 1705 | D:2 | Reached XP level 5. HP: 12/30 MP: 0/10 2204 | D:2 | Noticed Terence 2212 | D:2 | Killed Terence 2289 | D:2 | Noticed Natasha 2291 | D:2 | Killed Natasha 2292 | D:2 | Reached skill level 6 in Conjurations 2292 | D:2 | Reached XP level 6. HP: 29/36 MP: 7/11 2514 | D:2 | Learned a level 4 spell: Fulminant Prism 2519 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 3096 | D:3 | Found a radiant altar of Vehumet. 3499 | D:4 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 3499 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 3598 | D:4 | Reached skill level 1 in Shields 3677 | D:4 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 3677 | D:4 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 3677 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 3730 | D:4 | Reached XP level 7. HP: 41/41 MP: 5/13 4362 | D:4 | Identified the ring "Juroemia" {rC+ AC+4} 4365 | D:4 | Reached skill level 7 in Conjurations 4763 | D:4 | Found a white marble altar of Elyvilon. 5033 | D:5 | Entered Level 5 of the Dungeon 5150 | D:5 | Reached skill level 5 in Spellcasting 5749 | D:5 | Reached XP level 8. HP: 48/48 MP: 9/15 6253 | D:6 | Identified the +1 robe "Popum" {rElec Dex+7 SInv} 6275 | D:6 | Noticed a wyvern 6415 | D:6 | Found a sand-covered staircase. 6426 | Ossuary | Entered an ossuary 6426 | Ossuary | Noticed a wraith 6426 | Ossuary | Noticed a wraith 6426 | Ossuary | Noticed a wraith 6656 | Ossuary | Noticed a wraith 6696 | Ossuary | Killed a wraith 6697 | Ossuary | Reached skill level 8 in Conjurations 6697 | Ossuary | Reached skill level 1 in Evocations 7441 | D:6 | Identified the +6 mace of Nux Cat {holy, rF- Dex+5 SInv} 7534 | D:6 | Noticed Menkaure 7540 | D:6 | Killed Menkaure 7624 | D:6 | Reached XP level 9. HP: 52/52 MP: 10/18 8329 | D:7 | Found a staircase to the Ecumenical Temple. 8341 | Temple | Entered the Ecumenical Temple 8478 | D:7 | Identified the +1 leather armour of Untruth {*Corrode +Inv | SInv} 8487 | D:7 | Reached skill level 9 in Conjurations 8690 | D:7 | Found an iron altar of Okawaru. 8694 | D:7 | Found an opulent altar of Gozag. 8695 | D:7 | Got the Almanac of Ensnaring Sinister Magic 9264 | D:8 | Noticed Joseph 9715 | D:8 | Killed Joseph 9860 | D:8 | Noticed Prince Ribbit 9866 | D:8 | Killed Prince Ribbit 9867 | D:8 | Reached skill level 5 in Shields 10122 | D:8 | Found a hide-covered altar of Uskayaw. 10307 | D:8 | Noticed Maggie 10384 | D:8 | Reached skill level 10 in Conjurations 10394 | D:8 | Killed Maggie 10395 | D:8 | Reached XP level 10. HP: 39/56 MP: 0/21 11059 | D:7 | Became a worshipper of Gozag Ym Sagoz the Greedy 11701 | D:9 | Found a staircase to the Orcish Mines. 12089 | D:9 | Found an ornate altar of the Wu Jian Council. 12745 | D:10 | Entered Level 10 of the Dungeon 12823 | D:10 | Noticed a two-headed ogre 13073 | D:10 | Found a blossoming altar of Fedhas. 13122 | D:10 | Reached skill level 11 in Conjurations 13242 | D:10 | Found a shimmering blue altar of Sif Muna. 13250 | D:10 | Found Duell's Magic Scroll Boutique. 13410 | D:10 | Reached XP level 11. HP: 58/61 MP: 6/24 13672 | D:10 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, shapermc_ecumenical_altar_starsandcircs D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_x, uniq_sigmund, uniq_terence, uniq_natasha D:3: layout_basic, vehumet_crystals D:4: layout_gridville, kennysheep_mini_moat, minmay_quadrilaterals D:5: layout_cave_pools, kennysheep_nondescript, sigmund_army D:6: kennysheep_kobold_camp, layout_loops_ring, nicolae_ossuary_entry_ruins, uniq_menkaure D:7: layout_rooms, nicolae_overflow_hidden_temple, minmay_temple_entry_gardened_gates, kennysheep_generic_room_14 D:8: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, uniq_prince_ribbit1, uniq_joseph, uniq_maggie D:9: layout_basic, nicolae_wu_jian_immortal_techniques, hiddenorc2_lemuel D:10: layout_roguey, mainiacjoe_overflow_tiny_flanked, kennysheep_little_box, serial_shops, nicolae_inconvenience_store Temple: jpeg_temple_clearing Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 | 4.0 Spellcasting | 3 4 5 6 7 9 | 9.1 Conjurations | 5 6 7 8 10 11 | 11.5 Shields | 1 2 3 5 6 | 6.6 Evocations | 1 3 4 | 4.8 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Short sword | 5 | | | || 5 Unarmed | 1 | | | || 1 Long sword | 6 | | | || 6 Mace | | 1 | 27 | 3 || 31 Staff | | | 29 | || 29 Punch | | | 3 | || 3 Cast: Magic Dart | 53 | 55 | 108 | 76 || 292 Searing Ray | 1 | 11 | 84 | 46 || 142 Fulminant Prism | | | 3 | 21 || 24 Invok: Potion Petition | | | | 1 || 1 Use: Potion | 3 | 2 | | 1 || 6 Scroll | | 1 | 9 | 5 || 15 Armor: Robe | 4 | 2 | 42 | 17 || 65 Dodge: Dodged | 8 | 9 | 62 | 27 || 106 Block: Buckler | | | | 15 || 15