Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 1479125210964217493 1206 vilexy the Conjurer (level 8, -1/41 HPs) Began as a Gargoyle Conjurer on Feb 23, 2022. Slain by a two-headed ogre (20 damage) ... on level 6 of the Dungeon. The game lasted 00:12:43 (6703 turns). vilexy the Conjurer (Gargoyle Conjurer) Turns: 6703, Time: 00:12:43 Health: -1/41 AC: 10 Str: 10 XL: 8 Next: 45% Magic: 11/18 EV: 11 Int: 22 God: Gold: 301 SH: 0 Dex: 10 Spells: 8/20 levels left rFire . . . SeeInvis . i - +1 dagger (flame) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . l - +0 pair of gloves Will ..... o - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.13/turn f - ring of resist corrosion MPRegen 0.16/turn h - ring of flight @: flying A: sickness immunity, AC +5, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, thin skeletal structure 1, wild magic 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 301 gold pieces. Inventory: Hand Weapons c - a +0 short sword i - a +1 dagger of flaming (weapon) m - a +0 hunting sling Missiles b - 90 arrows j - 17 bolts n - 118 stones Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) o - a +0 pair of boots (worn) q - a +3 chain mail y - the +3 leather armour of the Hidden Vale {Will- Str+4 Dex+5} (You found it on level 5 of the Dungeon) Str: It affects your strength (+4). Dex: It affects your dexterity (+5). Will: It decreases your willpower. Jewellery f - a ring of resist corrosion (left hand) h - a ring of flight (right hand) B - a +6 ring of intelligence Wands t - a wand of paralysis (9) Scrolls e - a scroll of summoning {unknown} g - a scroll of blinking {unknown} k - a scroll of noise p - a scroll of enchant weapon u - a scroll of teleportation {unknown} v - a scroll of fog {unknown} w - a scroll of vulnerability {unknown} x - a scroll of enchant armour {unknown} Potions d - 2 potions of berserk rage r - a potion of attraction s - 3 potions of curing z - a potion of haste {unknown} Skills: + Level 3.4 Armour - Level 1.5 Dodging - Level 2.1 Stealth * Level 6.7 Spellcasting + Level 6.9 Conjurations + Level 2.9 Summonings You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 28% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 28% 4 e - Summon Small Mammal Summ 100% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 10% 3 Animate Skeleton Necr 18% N/A 13% 1 Apportation Tloc 18% N/A 13% 1 Ensorcelled Hibernation Hex/Ice 18% N/A 19% 2 Passwall Tmut/Erth 7% N/A 19% 2 Swiftness Air 9% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Sif Muna Trog Vehumet Wu Jian Xom The Shining One Shops: D:4 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +5) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History The centaur zombie kicks you but does no damage. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant spiked club!! You feel much better. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The two-headed ogre hits you but does no damage. The centaur zombie barely misses you. The centaur zombie kicks you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (heavily wounded, 83% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. You feel better. The centaur zombie closely misses you. The centaur zombie kicks you. * * * LOW HITPOINT WARNING * * * You feel better. The centaur zombie hits you but does no damage. The centaur zombie kicks you. The two-headed ogre closely misses you. The two-headed ogre misses you. The centaur zombie hits you but does no damage. The centaur zombie kicks you. You feel better. The two-headed ogre barely misses you. x2 The centaur zombie hits you. The centaur zombie kicks you but does no damage. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The two-headed ogre hits you with a +0 giant spiked club!! You die... #.# #.## .... #=. .†. #)# #O# #@# #...Z.?...# ##.:....### #....#.# #[...#.# #....... ...... .. ##.$.## ### You could see a two-headed ogre and a centaur zombie. Vanquished Creatures An orc warrior (D:6) A sky beast (D:5) 2 ogres 2 scorpions A water moccasin skeleton (D:5) A jelly (D:5) 3 hounds 3 orc priests 3 iguanas 5 orc wizards A hound skeleton (D:5) 7 adders 7 gnolls (D:2) 2 adder skeletons (D:4) 2 worms 20 orcs 2 ball pythons 6 bats 9 endoplasms 3 giant cockroaches 9 goblins 5 hobgoblins 8 jackals 4 quokkas 5 frilled lizards 4 kobolds 12 rats 128 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vilexy the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 167 | D:1 | Found a faded altar of an unknown god. 315 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 643 | D:1 | Learned a level 2 spell: Searing Ray 1018 | D:2 | Reached XP level 3. HP: 18/19 MP: 0/7 1320 | D:2 | Reached skill level 5 in Conjurations 1320 | D:2 | Reached XP level 4. HP: 23/24 MP: 3/9 1829 | D:2 | Reached XP level 5. HP: 28/28 MP: 6/11 2175 | D:2 | Found a blossoming altar of Fedhas. 2280 | D:3 | Found a broken altar of Ashenzari. 3044 | D:3 | Found a shimmering blue altar of Sif Muna. 3638 | D:4 | Learned a level 4 spell: Fulminant Prism 3643 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3645 | D:4 | Learned a level 1 spell: Summon Small Mammal 3655 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/13 3838 | D:4 | Found a radiant altar of Vehumet. 3856 | D:4 | Reached skill level 5 in Spellcasting 3915 | D:4 | Found Ulaul's Antique Armour Shop. 4050 | D:3 | HP: 1/32 [something/magic dart (7)] 4361 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 4361 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 4361 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4701 | D:4 | Reached skill level 1 in Armour 4701 | D:4 | Reached skill level 1 in Summonings 4709 | D:4 | Reached XP level 7. HP: 36/36 MP: 1/15 5218 | D:5 | Entered Level 5 of the Dungeon 5945 | D:5 | Found a staircase to the Ecumenical Temple. 5957 | Temple | Entered the Ecumenical Temple 6125 | D:5 | Identified the +3 leather armour of the Hidden Vale {Will- | Str+4 Dex+5} 6192 | D:5 | Reached XP level 8. HP: 40/41 MP: 8/17 6694 | D:6 | Noticed a two-headed ogre 6703 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_ring, basic_altar, minmay_pentomino_q2 D:3: layout_loops_cross, cheibrodos_ashenzari_chains, mainiacjoe_overflow_alcove_4 D:4: layout_basic, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_diamond_shop D:5: layout_basic, minmay_temple_entry_slanted, nicolae_concentric_dashed_squares_wild, hangedman_abyss_or_decor_lesser_grid, nicolae_fountain_basement D:6: layout_loops_ring, serial_shops, shop, shop, shop, chequers_mini_garden Temple: nicolae_temple_figure_zero Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 | 6.7 Conjurations | 5 6 | 6.9 Armour | 1 2 3 | 3.4 Summonings | 1 2 | 2.9 Dodging | | 1.5 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 16 | 14 | || 30 Cast: Magic Dart | 52 | 85 | 35 || 172 Searing Ray | 1 | 25 | 23 || 49 Use: Scroll | | 7 | || 7 Potion | | 2 | 4 || 6 Armor: Robe | 7 | 26 | 16 || 49 Dodge: Dodged | 10 | 23 | 24 || 57