Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 14234481407395811283 54 vilexy the Conjurer (level 3, -6/19 HPs) Began as a Gargoyle Conjurer on Feb 23, 2022. Mangled by a gnoll (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (1395 turns). vilexy the Conjurer (Gargoyle Conjurer) Turns: 1395, Time: 00:01:44 Health: -6/19 AC: 5 Str: 10 XL: 3 Next: 91% Magic: 5/16 EV: 11 Int: 20 God: Gold: 50 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . b - +1 dagger (drain) rCold . . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of the Two Names {rN++ MP+9} MPRegen 0.15/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery e - the ring of the Two Names (left hand) {rN++ MP+9} (You found it on level 2 of the Dungeon) [ring of magical power] rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). Scrolls d - 4 scrolls of identify {unknown} Potions c - a potion of curing f - 2 potions of haste {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.3 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll hits you with a +0 whip! You die... ... .g ## .. .# #. .# # #.##.# #. ..†.####. #.###)....... ###..@g..$# ######## ........#..## #....... .####...#..# #.#####. ##.#...# #.# #. #....## #.# #. ##...# #.# #. #...# #.#####. #..)# #....... #...# #####..# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) A worm (D:2) A bat (D:1) 2 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards 2 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vilexy the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 394 | D:1 | Found a faded altar of an unknown god. 459 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 607 | D:1 | Learned a level 2 spell: Searing Ray 1091 | D:2 | Identified the ring of the Two Names {rN++ MP+9} 1315 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/7 1395 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, shapermc_ecumenical_altar_starsandcircs D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 39 Searing Ray || 3 Use: Potion || 1 Armor: Robe || 5 Dodge: Dodged || 12