vim Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (13, 19, D:1) a +0 leather armour (14, 27, D:1) 6 atropa-tipped darts (24, 30, D:1) a +0 robe (29, 36, D:1) a +0 hunting sling (31, 20, D:1) a +0 dagger (48, 48, D:1) a +0 dagger (51, 26, D:1) a +0 whip (51, 32, D:1) 14 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling a +0 dagger 22 stones (13, 12, D:2) a +0 club (14, -9, D:2) 10 poisoned darts (20, -14, D:2) a +0 club (22, -14, D:2) a +0 short sword (26, 5, D:2) a +0 dagger 2 stones (28, 5, D:2) a +0 club (32, 11, D:2) a +0 club (38, 11, D:2) a +0 scale mail (39, 1, D:2) a +0 mace (39, 5, D:2) a +0 dagger (39, 6, D:2) a +0 dagger of speed a +0 hunting sling 17 stones (47, 7, D:2) 20 arrows Level 3 of the Dungeon (0, 0, D:3) 2 scrolls of noise (10, 9, D:3) a +0 ring mail (11, 9, D:3) a +0 rapier (15, 5, D:3) a +0 leather armour (19, -4, D:3) a +2 whip of venom (20, -18, D:3) 27 stones (24, 14, D:3) 9 stones Level 5 of the Dungeon [Shop] Ucautes's Antique Weapon Shop a +0 scimitar (100 gold) the +10 falchion of Eternal War {freeze, rC++ Will+ Int+3 Dex-3} (2137 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. Will: It increases your willpower. a +0 battleaxe (162 gold) a +4 dagger of venom (610 gold) a +0 trident (87 gold) a +0 hunting sling (37 gold) a +0 flail (87 gold) a +0 great sword (162 gold) a +0 morningstar of holy wrath (230 gold) (0, 0, D:5) a +0 dagger (14, -5, D:5) a +0 robe (15, 11, D:5) 3 javelins (31, 4, D:5) a +0 chain mail (36, 21, D:5) a +0 giant spiked club a +0 whip a +0 hand axe a +0 dagger (39, 8, D:5) a +0 short sword (44, 6, D:5) 13 bolts (45, -7, D:5) a +0 rapier (48, 12, D:5) a +0 whip of flaming a +0 robe (59, 15, D:5) a +0 rapier a +0 leather armour Level 6 of the Dungeon [Shop] Riskiprets's Armour Boutique (Shop contents are unknown) (0, 0, D:6) a +0 whip (3, 14, D:6) a black bear corpse (7, 0, D:6) a +0 club (12, 7, D:6) a +0 mace