vlindergert Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a +0 club (7, -9, D:1) a +2 hunting sling of flaming (17, -27, D:1) a +0 dagger (17, -25, D:1) 24 stones (19, -26, D:1) a +0 short sword 3 stones (21, -26, D:1) a stone (21, -4, D:1) a +0 dagger (21, -2, D:1) a +0 club (21, -1, D:1) a +0 club (24, -26, D:1) a stone (24, -3, D:1) a +0 short sword (29, -21, D:1) a +0 spear (29, -6, D:1) a +0 club (33, -30, D:1) a cursed -3 short sword (33, -22, D:1) a stone (33, -21, D:1) a stone (33, -17, D:1) 2 stones (36, 1, D:1) a +0 whip (40, -4, D:1) a +0 short sword (40, 8, D:1) a +0 whip (42, -23, D:1) a +0 robe (44, 1, D:1) 29 stones (48, 8, D:1) a +0 club (50, -24, D:1) a +0 club (51, -25, D:1) 23 arrows Level 2 of the Dungeon (6, 31, D:2) 17 stones (14, 30, D:2) a +0 club (24, 44, D:2) a +0 club (41, -3, D:2) a +0 ring mail (46, 18, D:2) 23 arrows (49, 33, D:2) 27 stones (55, -3, D:2) a +0 whip (56, 34, D:2) 6 tomahawks Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, 49, D:3) a +0 club (13, 11, D:3) 19 arrows (15, 34, D:3) a +0 club (15, 36, D:3) a +0 short sword (30, 6, D:3) a +0 short sword (34, 45, D:3) a +0 club a +0 ring mail (34, 46, D:3) a +0 falchion (34, 50, D:3) 18 arrows (35, 11, D:3) a +0 dagger (35, 12, D:3) a cursed +0 mace a +0 leather armour (35, 13, D:3) a +0 club (35, 26, D:3) a +0 dagger (35, 45, D:3) a +0 dagger a +0 robe a +0 leather armour (36, 15, D:3) a +0 dagger a +0 robe (37, 57, D:3) a +0 morningstar a +0 leather armour (38, 26, D:3) a stone (39, 26, D:3) a stone (39, 57, D:3) a +1 mace of holy wrath a +0 ring mail a +0 dagger of venom a +0 robe (39, 58, D:3) a +0 scale mail (39, 59, D:3) a +0 flail 5 tomahawks (42, 27, D:3) a +0 ring mail (43, 51, D:3) a +0 hunting sling (44, 5, D:3) a +0 whip (44, 10, D:3) a +0 spear (45, 5, D:3) 4 javelins (52, 40, D:3) a +0 club (60, 32, D:3) a +0 mace a +0 chain mail a +0 mace a +0 falchion Level 4 of the Dungeon [Shop] Kibbiom's Jewellery Shoppe an uncursed amulet of the gourmand (360 gold) the ring of the Traitor {rElec rN++ Dex+3} (482 gold) [ring of dexterity] It affects your dexterity (+3). It insulates you from electricity. It greatly protects you from negative energy. an uncursed ring of protection from magic (300 gold) a +4 ring of protection (432 gold) an uncursed ring of resist corrosion (240 gold) an uncursed ring of protection from cold (300 gold) an uncursed ring of stealth (210 gold) the ring "Cononnudgh" {*Corrode rN+++ AC+1 Str+3 Stlth-} (363 gold) [ring of protection] It affects your AC (+1). It affects your strength (+3). It renders you almost immune to negative energy. It may corrode you when you take damage. It makes you less stealthy. an uncursed ring of wizardry (360 gold) an uncursed amulet of harm (360 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of flight (210 gold) the amulet of Dysh {Faith rC+ Stlth+} (681 gold) [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It makes you more stealthy. (0, 0, D:4) a +0 hand axe (3, -6, D:4) a +0 trident (4, -7, D:4) a +0 short sword a +0 chain mail (4, -6, D:4) a cursed -1 club (4, -5, D:4) a +0 flail a +0 dagger a +0 robe (5, -5, D:4) a +0 dagger a +0 ring mail (16, 2, D:4) 24 stones (27, -18, D:4) a +0 flail (28, 12, D:4) 21 stones (29, 4, D:4) a +0 chain mail (29, 18, D:4) a +0 flail (29, 19, D:4) a +0 hand axe (29, 29, D:4) a cursed +0 mace (30, 18, D:4) a +0 ring mail (31, 1, D:4) a +0 short sword (31, 18, D:4) a +0 war axe (35, -1, D:4) a +0 scythe a +0 robe (38, 22, D:4) an uncursed staff of air (39, 19, D:4) 23 bolts (41, 25, D:4) 25 stones (45, -4, D:4) 16 bolts (48, 20, D:4) a +0 mace of holy wrath (49, 2, D:4) 24 stones (49, 22, D:4) a +4 quarterstaff of chaos Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (2, 4, D:5) a +0 ring mail (7, 29, D:5) an arrow (8, 21, D:5) a +0 chain mail (8, 29, D:5) an arrow (9, 28, D:5) an arrow (11, 28, D:5) a +0 shortbow 19 arrows (19, 9, D:5) a +0 long sword (32, 6, D:5) 2 javelins (42, -5, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (4, -18, D:6) 12 stones (8, 12, D:6) a cursed -2 whip a +0 ring mail (10, -25, D:6) an uncursed staff of summoning (13, -17, D:6) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -16, D:6) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe (13, -15, D:6) a +0 ring mail (14, -17, D:6) a +0 club a +0 hand axe a +0 scale mail (14, -16, D:6) a +0 hand axe (17, -17, D:6) a +0 leather armour (21, 28, D:6) 23 stones (28, -5, D:6) a +0 whip a +0 scale mail (29, 6, D:6) a cursed -1 hunting sling (32, -5, D:6) the +9 trident "Minotaur's Peril" {pierce, rElec Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. (46, -14, D:6) a +0 club a cursed +0 ring mail a +0 dagger a +0 robe (48, -14, D:6) a +0 hand axe a +0 leather armour a cursed -3 dagger a +0 leather armour (60, -10, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 15 stones (8, 12, D:7) 17 sling bullets (10, 11, D:7) a +0 hunting sling (14, 0, D:7) a +0 leather armour (26, 2, D:7) 12 arrows (26, 22, D:7) 15 arrows a +0 shortbow (27, 22, D:7) an arrow (34, 25, D:7) a +0 rapier (48, -5, D:7) 26 stones (54, -3, D:7) a +0 flail a +0 robe a cursed +0 dagger a +0 robe (55, -3, D:7) a cursed +5 falchion a +0 robe (55, 29, D:7) 16 poisoned needles (57, 31, D:7) a +0 shield (58, 33, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Sessim's Weapon Shoppe a +0 broad axe (48 gold) 11 bolts (26 gold) a +0 long sword (42 gold) a +0 whip (30 gold) a +0 arbalest (54 gold) a cursed -1 hand crossbow (1 gold) the +9 falchion of Wounding {freeze, rElec Str+6 Int-2 SInv} (924 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. 22 arrows (52 gold) a +2 falchion of flaming (208 gold) (0, 0, D:8) a +0 dagger a +0 robe (1, 0, D:8) a +0 long sword a +0 plate armour (2, 0, D:8) a +0 club (2, 5, D:8) a +0 giant club a +0 giant club (11, 41, D:8) a +0 rapier (20, 8, D:8) a +0 shield a cursed +0 ring mail a +0 spear (27, 33, D:8) a +0 flail (50, 18, D:8) 2 javelins Level 9 of the Dungeon (0, 0, D:9) a +0 club (6, 14, D:9) a +0 leather armour (7, -8, D:9) 21 arrows (8, -5, D:9) an inedible chunk of flesh a necrophage skeleton (11, -27, D:9) a +4 scimitar of flaming a +0 robe (15, -10, D:9) a +1 spear of venom (19, -10, D:9) a meat ration (21, -19, D:9) a scarf of cloud immunity (22, -32, D:9) the cursed +3 dagger of the Sky {pain, rElec rF+++ Str+4 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-2). It renders you almost immune to fire. It insulates you from electricity. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (60, -2, D:9) a +0 chain mail (61, 8, D:9) an arrow (63, 8, D:9) an arrow (64, 8, D:9) an arrow (65, 8, D:9) 2 arrows (67, 8, D:9) a +0 shortbow 16 arrows the Ecumenical Temple