vogonpoet Level 1 of the Dungeon (9, 17, D:1) a +0 short sword (11, 4, D:1) a +0 mace (29, 15, D:1) a +0 whip (33, 25, D:1) a +0 whip (50, 1, D:1) a +0 dagger (53, 20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe a +0 whip a cursed +0 club (6, 9, D:2) a +0 club (9, -20, D:2) a +0 club a +0 ring mail (10, -19, D:2) a +0 club (12, -10, D:2) a +0 ring mail (14, 6, D:2) a +0 dagger (28, 6, D:2) a +0 club (31, -8, D:2) a +0 club (42, -5, D:2) a +0 dagger (43, -5, D:2) a -2 short sword (44, -4, D:2) a +0 club (46, -7, D:2) a +0 leather armour (47, -9, D:2) a +0 club (49, -6, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -8, D:3) a cursed -2 hand axe a +0 leather armour (5, -10, D:3) a +0 spear (5, -7, D:3) a +0 dagger (7, -22, D:3) a +0 dagger (11, -9, D:3) a +0 club (13, -8, D:3) a +0 dagger a +0 ring mail (18, -8, D:3) a +0 leather armour (18, -7, D:3) a +0 flail (21, -31, D:3) a +0 hand axe (24, -34, D:3) a +0 leather armour (24, -32, D:3) a +0 whip (38, -7, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ugudoimp's Weapon Emporium a +0 dagger (24 gold) the +8 bardiche of Perfectionism {antimagic, MR++ Int+3 Dex-3} (988 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. a +0 whip (30 gold) a +0 dagger (24 gold) the +8 mace of the Silent Majority {freeze, *Contam rN+ Dex+3} (687 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. the +9 staff of Wucad Mu {channel} (1200 gold) the +5 demon blade of the Depths {flame, Fragile rN+ Dex+9 Stlth+} (951 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+9). It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. 5 poisoned darts (24 gold) a +0 trident (42 gold) (0, 0, D:4) a +0 club (0, 22, D:4) a +0 hunting sling (1, 0, D:4) a +0 spear (10, 41, D:4) a +0 spear (12, 9, D:4) a +0 robe (35, 16, D:4) a +0 dagger a +0 flail a +0 ring mail a +0 hand axe (51, 50, D:4) a +0 spear (51, 51, D:4) a +0 flail a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of speed a +0 leather armour an orc skeleton (2, -6, D:5) a potion of lignification (8, -6, D:5) an atropa-tipped dart (8, -2, D:5) a +0 robe