Dungeon Crawl Stone Soup version 0.30-a0-1016-gfb0d676c02 (webtiles) character file. Game seed: 7012476002080723266 60 void236 the Ducker (level 4, -2/31 HPs) Began as a Djinni Conjurer on Apr 6, 2023. Slain by an ice beast (4 damage) ... on level 5 of the Dungeon on Apr 7, 2023. The game lasted 00:08:21 (1625 turns). void236 the Ducker (Djinni Conjurer) Turns: 1625, Time: 00:08:21 Health: -2/31 AC: 3 Str: 6 XL: 4 Next: 25% Gold: 41 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . b - +0 helmet rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.25/turn d - ring of protection from cold MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery d - a ring of protection from cold (left hand) Potions c - a potion of curing e - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 3.5 Dodging + Level 2.9 Stealth - Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 f - Apportation Tloc 34% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure a prism of explosive energy! A fulminant prism comes into view. The ice beast hits your fulminant prism. The ice beast freezes your fulminant prism. Your fulminant prism resists. Your fulminant prism detonates feebly. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. You feel enfeebled. You feel yourself slow down. The ice beast attacks as you move away! The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you but does no damage. x2 You feel better. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The ice beast hits you. You die... ................ .......#...###.# ######.#...###.# #.#........ #.#........ #.......... ##......... #Y.###...## #@## ...# #.# ...# #.# ..# ..# ## ### You could see an ice beast. Vanquished Creatures Terence (D:2) An adder (D:2) A worm (D:2) 2 ball pythons 2 bats (D:2) 5 endoplasms 4 hobgoblins A quokka (D:2) 2 frilled lizards (D:2) 4 kobolds (D:2) 3 rats (D:2) 26 creatures vanquished. Vanquished Creatures (others) 5 fulminant prisms 5 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | void236 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | void236 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 15 | D:1 | Upgraded the game from 0.30-a0-1014-g3371b13838 to | 0.30-a0-1016-gfb0d676c02 67 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 757 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 757 | D:2 | Learned a level 1 spell: Apportation 1039 | D:2 | Noticed Terence 1059 | D:2 | Killed Terence 1060 | D:2 | Reached XP level 4. HP: 1/31 MP: 0/0 1603 | D:3 | You are sucked into a shaft and drop 2 floors! 1603 | D:5 | Entered Level 5 of the Dungeon 1605 | D:5 | Noticed an ice beast 1625 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_corners D:2: layout_loops_corners, minmay_circle_x, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_basic, good_gods_temple_1, nicolae_ru_the_path_less_chosen, gammafunk_ghost_stat_death, hellmonk_ecumenical_altar_slurped_away, uniq_jessica, uniq_natasha, uniq_grinder D:5: layout_basic, grunt_qazlal_sundering, nicolae_shop_overcharged_wands Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.9 Dodging | 3 | 3.5 Fighting | | 0.1 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 21 | || 21 Searing Ray | 12 | 11 || 23 Fulminant Prism | | 5 || 5 Use: Potion | 2 | 2 || 4 Scroll | 1 | 2 || 3 Armour: Robe | | 5 || 5 Dodge: Dodged | 8 | 4 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1634 | 1140 | 494 | 910 | 0 | 4 | 408.5 | Dungeon | 1634 | 1140 | 494 | 910 | 0 | 4 | 408.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1536 daAuts D:1: 63 daAuts D:5: 25 daAuts D:3: 9 daAuts