Dungeon Sprint DCSS version 0.31-a0-774-g0d66cbabe8 (webtiles) character file. Game seed: 2359633269835177517 0 void236 the Stinger (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Sept 17, 2023. Slain by a river rat (6 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:16 (20 turns). void236 the Stinger (Djinni Fire Elementalist) Turns: 20, Time: 00:00:16 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the rat but does no damage. The river rat bites you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The river rat bites you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the river rat. The river rat is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the river rat. The river rat is moderately wounded. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The river rat bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the river rat. The river rat is moderately wounded. The river rat closely misses you. The rat bites the fungus. The fungus begins to die. The river rat attacks as it pursues you! The river rat misses you. You hit the fungus but do no damage. The fungus is lightly damaged. A nearby fungus withers and dies. The river rat misses you. The river rat closely misses you. You hit the fungus but do no damage. The rat barely misses you. The river rat bites you. You die... ############ #<.rP#.....# #P@r.'.[...+ #PPPP#.....# ############ You could see a river rat and a rat. Vanquished Creatures (collateral kills) A foxfire (D) 1 creature vanquished. Vanquished Creatures (others) 6 foxfires (D) 6 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | void236 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 20 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Transmutations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Poison Magic | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Foxfire || 6 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts