Dungeon Sprint DCSS version 0.31-a0-774-g0d66cbabe8 (webtiles) character file. Game seed: 14333784867243164898 0 void236 the Vexing (level 1, -2/10 HPs) Began as a Vampire Enchanter on Sept 17, 2023. Slain by a river rat (4 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:19 (23 turns). void236 the Vexing (Vampire Enchanter) Turns: 23, Time: 00:00:20 Health: -2/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no teleportation @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. You open the door. A rat and a river rat come into view. Found a scroll labelled SAZIOGR DESUJ. There is an open door here. You hit the river rat. The river rat is lightly wounded. The river rat closely misses you. You barely miss the river rat. The river rat is lightly wounded. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat barely misses you. You barely miss the river rat. The river rat is lightly wounded. You hit the river rat. Your bite misses the river rat. The river rat is moderately wounded. The river rat closely misses you. You hit the river rat. The river rat is heavily wounded. The river rat bites you. Ouch! That really hurt! You closely miss the river rat. The river rat is heavily wounded. The river rat twitches its whiskers. The river rat barely misses you. You closely miss the river rat. The river rat is moderately wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat but do no damage. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat but do no damage. You bite the river rat. You draw the river rat's blood! You feel better. The river rat is severely wounded. The river rat bites you. You die... ############ #<..P#....r# #PP..@r?...+ #PPPP#.....# ############ You could see a river rat and a rat (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Dagger || 10 Bite || 1 Ability: Exsanguinate || 1 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 22 daAuts