Dungeon Sprint DCSS version 0.31-a0-788-ga445dbd2db (webtiles) character file. Game seed: 17559608766373661914 1 void236 the Chiller (level 1, -1/13 HPs) Began as a Barachi Ice Elementalist on Sept 18, 2023. Was an Initiate of Vehumet. Slain by a river rat (5 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:21 (183 turns). void236 the Chiller (Barachi Ice Elementalist) Turns: 183, Time: 00:00:22 Health: -1/13 AC: 2 Str: 9 XL: 1 Next: 20% Magic: 0/3 EV: 12 Int: 15 God: Vehumet [......] Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 2.3 Spellcasting + Level 5.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 7% 3 Ozocubu's Armour Ice 17% N/A 7% 3 Summon Ice Beast Ice/Summ 9% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger of draining Things that are here: a +2 quarterstaff; a +2 trident There is an open door here. You open the door. A river rat and a gnoll come into view. There is an open door here. The gnoll shouts! The river rat bites you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail You freeze the gnoll. The gnoll is lightly wounded. The gnoll misses you. The river rat completely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded) You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. The river rat misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded) You freeze the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The river rat barely misses you. The gnoll closely misses you. The river rat barely misses you. The gnoll barely misses you. The river rat bites you. The river rat bites you. You die... ############ #_________.# #_________.# #_______...###########++ ##########'##........... #..(.')))'.##......#..#. ##########.##........... #..........†'........... #+#####@#####......#..#. #...r.# #........... #...g.# ####'#####++ ###+### #.......# #.......# #.......# #...<...# #.......# #.......# You could see a gnoll and a river rat. Vanquished Creatures A hobgoblin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Reached skill level 5 in Ice Magic 122 | D | Found a bloodstained altar of Trog. 122 | D | Found a shimmering blue altar of Sif Muna. 122 | D | Found a viscous altar of Jiyva. 122 | D | Found a hazy altar of Hepliaklqana. 122 | D | Found an opulent altar of Gozag. 123 | D | Found a glowing golden altar of the Shining One. 123 | D | Found a glowing silver altar of Zin. 123 | D | Found a basalt altar of Yredelemnul. 123 | D | Found a shimmering altar of Xom. 123 | D | Found an ornate altar of the Wu Jian Council. 123 | D | Found a radiant altar of Vehumet. 123 | D | Found a sacrificial altar of Ru. 123 | D | Found a stormy altar of Qazlal. 123 | D | Found an iron altar of Okawaru. 123 | D | Found a sparkling altar of Nemelex Xobeh. 123 | D | Found a burning altar of Makhleb. 123 | D | Found a corrupted altar of Lugonu. 123 | D | Found a blossoming altar of Fedhas. 123 | D | Found a white marble altar of Elyvilon. 123 | D | Found a shadowy altar of Dithmenos. 123 | D | Found a snail-covered altar of Cheibriados. 126 | D | Found an ancient bone altar of Kikubaaqudgha. 126 | D | Found a hide-covered altar of Uskayaw. 126 | D | Found a broken altar of Ashenzari. 137 | D | Became a worshipper of Vehumet 183 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_2, final_vault] Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.3 Dodging | | 2.3 Stealth | | 1.8 Spellcasting | | 2.3 Action || total ---------------------------++------- Cast: Freeze || 5 Armour: Robe || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 196 | 196 | 0 | 103 | 0 | 1 | 196.0 | Dungeon | 196 | 196 | 0 | 103 | 0 | 1 | 196.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 196 daAuts