Dungeon Sprint DCSS version 0.31-a0-806-g0bc164a743 (webtiles) character file. Game seed: 14035299872342134379 0 void236 the Chiller (level 1, -13/13 HPs) Began as a Barachi Ice Elementalist on Sept 21, 2023. Mangled by a two-headed ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:21 (30 turns). void236 the Chiller (Barachi Ice Elementalist) Turns: 30, Time: 00:00:21 Health: -13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 9% 3 Ozocubu's Armour Ice 16% N/A 9% 3 Summon Ice Beast Ice/Summ 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, void236 the Barachi Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You open the large door. A mummy, a two-headed ogre and a swamp drake come into view. The swamp drake roars! The two-headed ogre shouts in stereo! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! There is an open door to the Entrance Hall (Safe) here. A two-headed ogre is nearby! You close the door. A two-headed ogre opens the door. It is wielding two +0 giant clubs. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs You freeze the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #....k...........# ####O#####''###### #..@....##''##### #.......##......# #.......##..O...# #...<...###....## #.......# ##Mk## #.......# ....# #.......# ......# ##########......+ #......# You could see a two-headed ogre and a swamp drake. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D | Noticed a two-headed ogre 17 | D | Noticed a swamp drake 30 | D | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault] Action || total ---------------------------++------- Cast: Freeze || 1 Ability: Hop || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 29 | 6 | 0 | 20 | 1 | 35.0 | Dungeon | 35 | 29 | 6 | 0 | 20 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts