Dungeon Sprint DCSS version 0.31-a0-844-gdc52ec4e09 (webtiles) character file. Game seed: 7277713733776909056 0 void236 the Chopper (level 1, -14/19 HPs) Began as a Hill Orc Monk on Sept 28, 2023. Demolished by a merfolk siren ... wielding a +0 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (26 turns). void236 the Chopper (Hill Orc Monk) Turns: 26, Time: 00:00:10 Health: -14/19 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 hand axe rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: mesmerised, glowing A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls j - a scroll of blinking Potions c - a potion of ambrosia e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 4.0 Axes + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. x2 You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Hill Orc Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a merfolk siren 26 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Hand axe || 24 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts