Dungeon Sprint DCSS version 0.31-a0-851-g7ff8af7976 (webtiles) character file. Game seed: 17597121822017098635 0 void236 the Ducker (level 1, -2/16 HPs) Began as a Merfolk Gladiator on Oct 5, 2023. Slain by a river rat (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:07 (22 turns). void236 the Ducker (Merfolk Gladiator) Turns: 22, Time: 00:00:07 Health: -2/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Reach: a) +0 trident Press: ? - help, Dir - move target, f - river rat Aim: a river rat (about 43% to evade your +0 trident) You reach to attack! You closely miss the river rat. Unknown command. You barely miss the river rat. The river rat bites you but does no damage. You hit the river rat. The river rat is lightly wounded. The river rat barely misses you. You barely miss the river rat. The river rat is lightly wounded. The river rat closely misses you. You barely miss the river rat. The river rat is lightly wounded. The river rat bites you but does no damage. You hit the river rat. The river rat is moderately wounded. The river rat bites you! Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - river rat Aim: a river rat (moderately wounded, about 43% to evade your +0 trident) You closely miss the river rat. The river rat is moderately wounded. The river rat misses you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - river rat Aim: a river rat (moderately wounded, about 43% to evade your +0 trident) You hit the river rat but do no damage. The river rat is moderately wounded. The river rat bites you. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - river rat Aim: a river rat (moderately wounded, about 43% to evade your +0 trident) You puncture the river rat! The river rat is almost dead. The river rat bites you! You die... ##########++ #........... #......#..#. ####.##........... ......r@.......... #+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a river rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 22 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Trident || 9 Armour: Leather armour || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 22 daAuts