Dungeon Sprint DCSS version 0.31-a0-858-g469dc525a8 (webtiles) character file. Game seed: 12631142298947178439 1 void236 the Caller (level 1, 13/13 HPs) Began as a Merfolk Summoner on Oct 9, 2023. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:18 (38 turns). void236 the Caller (Merfolk Summoner) Turns: 38, Time: 00:00:19 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 2/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.8 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.4 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, void236 the Merfolk Summoner. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. Unknown command. You open the door. A quokka comes into view. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The quokka closely misses your bat. Your bat hits the quokka but does no damage. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your bat misses the quokka. The quokka bites your bat. Your bat closely misses the quokka. The quokka barely misses your bat. Your bat closely misses the quokka. The quokka closely misses your bat. Your bat hits the quokka but does no damage. The quokka bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You swap places. The quokka twitches its whiskers. You hit the quokka. The quokka is lightly wounded. Your quokka bites the quokka. The quokka completely misses you. Your quokka bites the quokka. The quokka dies! There is an open door to the Storerooms (Easy), spattered with blood here. You see here a quokka corpse. You swap places. You start resting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ #+##........... +.##......#..#. ##########.##........... #.....r@....†........... #+#####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a friendly quokka (summoned). Vanquished Creatures (collateral kills) A quokka (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Merfolk Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_2, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 38 daAuts