void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 leather armour of cold resistance (61, 3, D) a +0 dagger a boomerang a +0 leather armour an orc corpse (skeletalised by now) (61, 4, D) a +0 hand axe (61, 8, D) the +8 trident of the Unliving {heavy, +Blink rCorr Dex-4} Dex-4: It affects your dexterity (-4). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (61, 16, D) a staff of cold (unseen) (61, 26, D) the +0 great mace of the Resonant God {venom, rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison (unseen) (62, 1, D) a staff of conjuration (62, 3, D) a +0 short sword a +0 scale mail (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +2 falchion of holy wrath (62, 11, D) a ball python corpse (skeletalised by now) (62, 21, D) a +0 arbalest (62, 22, D) a +0 shortbow (62, 32, D) a +0 long sword a +0 chain mail a +0 kite shield a +0 leather armour a +0 great mace a human corpse (63, 0, D) a +0 pair of gloves of stealth (63, 8, D) a +4 great sword of protection (unseen) (63, 11, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (63, 17, D) the staff "Otwoch" {rC+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (63, 21, D) a +0 war axe a +0 scale mail (63, 22, D) a +0 war axe a +0 plate armour (63, 32, D) a +0 plate armour a +0 battleaxe a human corpse (63, 33, D) a +1 great mace of protection a +0 plate armour a human corpse (64, 21, D) a +3 great sword a +0 plate armour a +0 war axe a +0 chain mail of willpower a +0 tower shield a human corpse (64, 22, D) a +0 arbalest a yaktaur corpse (64, 26, D) a +1 helmet of see invisible (64, 27, D) a staff of air (64, 31, D) a +0 bardiche a +0 plate armour a human corpse (64, 33, D) a +0 plate armour a +0 great sword (67, 0, D) a +0 spectral quarterstaff (68, 12, D) a shapeshifter corpse (skeletalised by now) (69, 32, D) a wind drake corpse (skeletalised by now) (69, 36, D) the Omnibus of Ice Spells Type Level a - Ozocubu's Armour Ice 3 b - Polar Vortex Ice 9 (unseen) (70, 31, D) a +1 trident of venom 2 boomerangs (70, 33, D) 3 large rocks (70, 37, D) a wand of flame (6) (71, 8, D) a +6 mace of holy wrath (71, 12, D) a shapeshifter corpse (skeletalised by now) (71, 27, D) a +2 battleaxe of electrocution (unseen) (71, 32, D) a +0 trident 3 boomerangs (71, 36, D) a staff of conjuration (unseen) (71, 37, D) a wand of paralysis (4) a wand of roots (7) (72, 8, D) a +2 long sword of electrocution (unseen) (72, 16, D) a staff of death (72, 17, D) a +2 arbalest of flaming (unseen) (72, 36, D) a wand of flame (3) (72, 37, D) a book of Conjurations (73, 17, D) a +1 antimagic morningstar (unseen) (73, 36, D) a +1 short sword of speed (unseen) (73, 37, D) a +3 scale mail of fire resistance (75, 1, D) the staff "Ackel" {MP+9 Str+3 Int+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (75, 3, D) a +0 rapier a +0 robe a +0 buckler