void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a phantom mirror (19, 1, D) a +1 mace of protection (unseen) (20, 0, D) a phial of floods (20, 1, D) a staff of air (20, 4, D) a frost giant corpse (20, 16, D) a staff of air (still there?) a +3 shortbow of freezing (still there?) (21, 16, D) a +3 heavy orcbow (still there?) a book of the Senses (still there?) a +3 bardiche of venom (still there?) (21, 17, D) a +4 flail of holy wrath (unseen) (21, 19, D) 4 large rocks (still there?) a +3 short sword of venom (still there?) (22, 0, D) a box of beasts (22, 17, D) a ring of willpower (22, 18, D) 5 large rocks a stone giant corpse (23, 0, D) a ring of see invisible (23, 1, D) a +4 ring of protection (23, 16, D) a wand of iceblast (3) (23, 17, D) a +2 rapier of venom (unseen) (23, 18, D) a wand of flame (9) (23, 19, D) a quicksilver dragon corpse an iron dragon corpse (24, 0, D) a ring of protection from cold (24, 1, D) a staff of poison (24, 3, D) a +2 battleaxe of freezing (unseen) (24, 16, D) quicksilver dragon scales (still there?) the +7 long sword "Weth" {antimagic, Will- Int+3 Dex+3} (still there?) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. a quicksilver dragon corpse (still there?) (24, 17, D) quicksilver dragon scales a book of Spectacle a quicksilver dragon corpse (24, 18, D) 5 large rocks (still there?) the Parchment of the Inferno and the Gang (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Horrible Things Summoning 8 (24, 19, D) 6 large rocks an iron dragon corpse a stone giant corpse (24, 20, D) 2 large rocks (24, 21, D) an iron dragon corpse (25, 16, D) a +1 mace of draining (unseen) (25, 17, D) a +2 sling of electrocution (still there?) a +3 arbalest of electrocution (still there?) (25, 19, D) 3 large rocks a stone giant corpse (25, 21, D) 6 large rocks a stone giant corpse (26, 0, D) a ring of flight (26, 1, D) a staff of conjuration a +2 scale mail of willpower (26, 2, D) a frost giant corpse (26, 3, D) a +0 battleaxe of freezing (26, 16, D) a +1 mace of protection (unseen) (26, 17, D) a staff of conjuration (unseen) (27, -1, D) a lightning rod (4/4) (27, 0, D) a staff of earth (27, 4, D) a +1 battleaxe of freezing (27, 16, D) a staff of fire (unseen) (27, 17, D) Ozocubu's Autobiography (27, 18, D) an iron dragon corpse (28, 1, D) a +1 dagger of freezing (28, 16, D) a Trismegistus Codex (28, 17, D) an amulet of guardian spirit (29, 16, D) the +4 morningstar of Greed {drain, rPois Dex+3 SInv} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (29, 17, D) a book of Decay (29, 18, D) 3 large rocks a stone giant corpse (34, 28, D) an amulet of regeneration (35, 0, D) a +3 dagger of venom (unseen) (35, 14, D) a ring of resist corrosion a blink frog corpse (skeletalised by now) (35, 16, D) a black mamba corpse (skeletalised by now) (35, 28, D) the +4 arbalest "Fovozog" {antimagic, Fly rF++ Str+2} Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. Fly: It grants you flight. a staff of death (35, 29, D) a staff of death (unseen) (35, 33, D) a shapeshifter corpse (36, 0, D) the +6 war axe of Honour {freeze, Will+ Str+3 Int+4 Dex-2} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Will+: It increases your willpower. (unseen) (36, 1, D) a ring of ice (36, 14, D) a +2 plate armour of cold resistance (36, 15, D) a +1 heavy scimitar (unseen) (36, 16, D) a +1 shortbow of electrocution (36, 30, D) an ugly thing corpse (37, 1, D) the +0 chain mail of Baldness {-Tele rElec Will+ Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. (37, 14, D) the +9 plate armour of Barnacled Happiness {-Cast rElec Dex+3 SInv} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (37, 16, D) a komodo dragon corpse (skeletalised by now) (37, 17, D) a yak corpse (skeletalised by now) (37, 28, D) a glowing shapeshifter corpse (38, 0, D) the +7 chain mail of Inaedid {Harm} Harm: It increases damage dealt and taken. (38, 1, D) a tin of tremorstones (2/2) (38, 3, D) a +2 scythe of venom (38, 32, D) a shapeshifter corpse (39, 14, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (39, 15, D) the staff "Erimox" {Fragile Will+ Str+4 Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Fragile: It will be destroyed if unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (39, 17, D) a water moccasin corpse (skeletalised by now) (39, 19, D) a death yak corpse (skeletalised by now) (39, 28, D) a +2 robe of cold resistance (39, 29, D) a +1 scale mail of poison resistance (39, 32, D) an ugly thing corpse a very ugly thing corpse (40, 14, D) a +0 buckler a +0 war axe (40, 16, D) a catoblepas corpse (skeletalised by now) (40, 28, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (40, 29, D) a staff of air (unseen) (40, 32, D) a glowing shapeshifter corpse (40, 34, D) a glowing shapeshifter corpse (41, 1, D) a staff of poison (still there?) a +2 quarterstaff of draining (still there?) a wand of flame (8) (still there?) (41, 5, D) the +7 orcbow "Helusch" {flame, rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (41, 14, D) a ring of willpower (41, 15, D) a +0 dagger of pain (41, 18, D) a rime drake corpse (skeletalised by now) (41, 19, D) a water moccasin corpse (skeletalised by now) (41, 29, D) a +1 halberd of venom (unseen) (42, 14, D) a +1 robe of positive energy (42, 28, D) a +0 scale mail (42, 29, D) a +0 crystal plate armour (42, 30, D) a shapeshifter corpse (43, 0, D) a beast talisman (43, 15, D) a +4 antimagic quarterstaff (43, 28, D) a staff of earth (unseen) (43, 29, D) a +0 trident of freezing (unseen) (43, 31, D) a very ugly thing corpse (44, 28, D) a staff of poison (unseen) (44, 29, D) a glowing shapeshifter corpse (49, 1, D) a hell hog corpse (skeletalised by now) (50, 0, D) a staff of air (50, 1, D) a staff of death a +2 hat of willpower (50, 3, D) a hell hog corpse (skeletalised by now) (50, 12, D) a staff of conjuration (50, 26, D) 7 large rocks (50, 28, D) a +0 troll leather armour (50, 36, D) a +2 orcbow of flaming (50, 37, D) the staff of the Common Good {rElec Will+ Int+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 13, D) the +1 leather armour "Beffol" {-Tele Regen+ SInv} SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. (51, 24, D) 4 large rocks a +2 long sword of holy wrath (51, 28, D) a +2 battleaxe of freezing (still there?) a ring of willpower (still there?) (51, 29, D) a +0 troll leather armour (52, -1, D) a +5 orcbow a staff of death a salamander corpse (skeletalised by now) (52, 3, D) a +3 great sword of flaming +2 ice dragon scales a fire giant corpse (skeletalised by now) (52, 14, D) a +3 ring mail of fire resistance (unseen) (52, 23, D) the +1 scale mail of Sunlight {Harm Regen+ Dex+2} Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (52, 27, D) a +0 giant club (52, 28, D) a +0 giant spiked club a +0 giant club (53, 2, D) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (53, 28, D) a +0 giant club a +0 giant club (53, 29, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club (53, 36, D) a +6 heavy hand axe (unseen) (54, 2, D) a +0 great sword of flaming (still there?) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (still there?) [amulet of nothing] AC+8: It affects your AC (+8). rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. rPois: It protects you from poison Yet Another Directory About Gnosis (still there?) Spells Type Level a - Plasma Beam Fire/Air 6 b - Summon Cactus Giant Summoning 6 c - Dispersal Translocation 6 d - Eringya's Noxious Bog Transmutation/Poison 6 (54, 12, D) a +1 chain mail of cold resistance (unseen) (54, 23, D) a +7 giant club (54, 24, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. the +10 falchion of Responsibility {holy, rElec rPois Will- Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison Will-: It decreases your willpower. (54, 26, D) a staff of poison (unseen) (54, 27, D) a +0 giant spiked club (54, 36, D) a +2 heavy trident (unseen) (55, -1, D) a +2 robe of willpower (unseen) (55, 12, D) a +3 flail of protection (unseen) (55, 13, D) a staff of death (unseen) (55, 24, D) a book of Conjurations (59, 36, D) a +0 short sword (59, 37, D) a +1 great mace of holy wrath (unseen) (59, 38, D) a +0 cloak (59, 41, D) a +0 war axe (60, 36, D) a staff of death (unseen) (60, 37, D) a +4 spectral lajatang (unseen) (60, 38, D) a +0 halberd (60, 39, D) a +0 whip a +0 cloak (61, 2, D) a +0 trident (61, 8, D) a +2 rapier of draining (unseen) (61, 9, D) a +0 arbalest a +0 arbalest (61, 16, D) a +4 ring mail of cold resistance (unseen) (61, 19, D) a +0 halberd (61, 26, D) a +3 halberd of freezing (unseen) (61, 36, D) a +1 trident of flaming (61, 37, D) a +5 heavy falchion (unseen) (61, 39, D) a +0 short sword a +0 cloak (62, 0, D) +2 steam dragon scales (62, 1, D) a +0 trident a +2 cloak of poison resistance (62, 2, D) a +0 trident (62, 8, D) a +1 hand axe of flaming (62, 9, D) a +0 arbalest of flaming the +9 dagger "Jemef" {flame, rPois rN+ Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison rN+: It protects you from negative energy. (62, 16, D) a +2 arbalest of freezing (unseen) (62, 17, D) a +7 dagger of speed (unseen) (62, 19, D) a +0 morningstar (62, 20, D) a +0 trident a +0 short sword (62, 26, D) a +1 spectral lajatang (unseen) (62, 27, D) a +2 chain mail of fire resistance (unseen) (62, 36, D) the +3 war axe of the Bedazzling Shrike {antimagic, rPois Will- Int+2 SInv} Int+2: It affects your intelligence (+2). rPois: It protects you from poison Will-: It decreases your willpower. SInv: It lets you see invisible. a staff of death (62, 38, D) a +0 flail (62, 39, D) a +0 battleaxe (62, 40, D) a +3 heavy flail a +0 hand axe (62, 41, D) a +0 mace (63, 0, D) the +0 plate armour of Negligence {Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (63, 2, D) a +0 trident a throwing net (63, 8, D) a wand of flame (3) (63, 9, D) a +0 arbalest (63, 17, D) a +1 war axe of venom (63, 18, D) a +0 glaive (63, 19, D) a +0 dagger (63, 30, D) a +2 flail a +0 robe (63, 36, D) the +5 crystal plate armour of the Armoured One {Contam rC+++ Dex+4} Dex+4: It affects your dexterity (+4). rC+++: It renders you almost immune to cold. Contam: It causes magical contamination when unequipped. (63, 37, D) the +6 orcbow of Grandeur {freeze, Str+5} Str+5: It affects your strength (+5). (64, 16, D) a +2 ring mail of cold resistance (unseen) (64, 20, D) a +0 scimitar (64, 26, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (64, 27, D) a dragon-blood talisman (65, 26, D) a +3 short sword of protection (unseen) (68, 0, D) the staff "Muevietu" {rCorr Int+4 Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 36, D) a +0 dagger a +0 robe (69, 0, D) a staff of cold (unseen) (69, 10, D) a +0 trident 3 boomerangs (69, 35, D) a +0 dagger a +0 robe (69, 36, D) the staff "Diasif Gir" {rElec rPois rC++ Int-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (69, 38, D) a +0 scythe a +0 robe (70, 8, D) the staff of Inquiry {rF+ rN+ Will++ Str-2 Int-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 9, D) the +5 falchion of Ancient Evil {elec, rCorr} rCorr: It protects you from acid and corrosion. (70, 10, D) a +0 trident (70, 37, D) a +2 ring mail of fire resistance (unseen) (70, 38, D) a +4 flail of draining (unseen) (70, 39, D) a +0 ring mail (still there?) a +1 scimitar of flaming (still there?) a +0 robe (still there?) (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 26, D) a +0 ring mail of fire resistance (71, 27, D) a +1 war axe of flaming (unseen) (71, 36, D) a +0 mace a +0 robe the +10 mace "Dugimu" {flame, Fragile MP+9 Str+2} Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (71, 37, D) a +1 helmet of see invisible (unseen) (71, 39, D) a +2 rapier of holy wrath (still there?) a +0 leather armour (still there?) (71, 40, D) a +0 giant club (72, 10, D) a +0 trident (72, 17, D) a +1 heavy great sword (72, 26, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (72, 27, D) a staff of air (unseen) (72, 37, D) a +0 robe (still there?) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) a +2 dagger of venom (still there?) (73, 19, D) a +0 battleaxe a +0 robe a +0 spear (73, 27, D) a +3 chain mail of cold resistance (73, 36, D) a +4 battleaxe of freezing (unseen) (75, 1, D) a staff of earth