Dungeon Sprint DCSS version 0.31-a0-965-g8a8ce12e04 (webtiles) character file. Game seed: 6239530910028398029 39 void236 the Conjurer (level 3, -5/26 HPs) Began as a Draconian Conjurer on Oct 26, 2023. Was an Initiate of Vehumet. Slain by a merfolk ... wielding a +0 trident (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:42 (253 turns). void236 the Conjurer (Draconian Conjurer) Turns: 253, Time: 00:01:42 Health: -5/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 7/14 EV: 12 Int: 38 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 4/10 levels left rFire . . . j - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.24/turn t - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation @: no status effects A: AC +5, unfitting armour, cold-blooded a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons j - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Jewellery p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (left hand) t - a +6 ring of intelligence (right hand) u - a +6 ring of strength v - a +6 ring of strength Wands w - a wand of mindburst (7) x - a wand of iceblast (7) y - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear z - a scroll of brand weapon Potions a - 8 potions of magic b - 10 potions of curing c - 8 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Skills: + Level 3.9 Dodging + Level 2.0 Stealth + Level 4.0 Spellcasting + Level 7.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 72% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 18% 3d10 8% 4 Iskenderun's Mystic Bla Conj/Tloc 36% 2d9 8% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The merfolk is dazzled. x2 Unknown command. Casting: Dazzling Flash (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (79% to hit) The searing ray hits the merfolk! You feel better. The merfolk is lightly wounded. (Press . to maintain the ray.) The merfolk throws a boomerang. The boomerang misses you. The merfolk barely misses you. x2 The searing ray hits the merfolk. The merfolk is moderately wounded. The merfolk closely misses you. The merfolk misses you. The searing ray misses the merfolk. The merfolk hits you from afar with a +0 trident. The merfolk misses you. The searing ray hits the merfolk. You feel better. The merfolk is moderately wounded. You finish channelling your searing ray. The merfolk is no longer blind. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk barely misses you. You feel much better. The merfolk hits you with a +0 trident. The merfolk barely misses you. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk is no longer blind. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.}|}.▓.....▓ ▓.....▓.)...▓ ▓.....▓.....▓ ▓.m.m.▓.....▓ ▓.m...▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A jelly (D) An endoplasm (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 18 | D | Became a worshipper of Vehumet 19 | D | Reached skill level 6 in Conjurations 19 | D | Reached XP level 2. HP: 20/20 MP: 3/6 105 | D | Learned a level 2 spell: Searing Ray 165 | D | Entered arena 2. 165 | D | Found a transporter. 169 | D | Reached skill level 7 in Conjurations 169 | D | Reached XP level 3. HP: 12/26 MP: 8/8 243 | D | Learned a level 3 spell: Dazzling Flash 245 | D | Entered arena 3. 245 | D | Noticed a merfolk 245 | D | Noticed a merfolk 245 | D | Noticed a merfolk 245 | D | Found a transporter. 252 | D | HP: 1/26 [merfolk/+0 trident (19)] 253 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.9 Spellcasting | 3 4 | 4.0 Conjurations | 6 7 | 7.6 Stealth | 2 | 2.0 Action || total ---------------------------++------- Cast: Searing Ray || 3 Dazzling Flash || 1 Use: Potion || 3 Armour: Skin || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 252 | 252 | 0 | 180 | 0 | 1 | 252.0 | Dungeon | 252 | 252 | 0 | 180 | 0 | 1 | 252.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 252 daAuts