Dungeon Sprint DCSS version 0.31-a0-984-gbfb7dba898 (webtiles) character file. Game seed: 1587993406313436121 7 void236 the Destroyer (level 2, -3/15 HPs) Began as a Tengu Conjurer on Nov 3, 2023. Was an Initiate of Vehumet. Slain by a white imp (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:07 (143 turns). void236 the Destroyer (Tengu Conjurer) Turns: 143, Time: 00:01:08 Health: -3/15 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 6/13 EV: 13 Int: 36 God: Vehumet [......] Gold: 0 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . B - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . A - orb {mayhem} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ t - +6 ring of intelligence HPRegen 0.22/turn u - +6 ring of intelligence MPRegen 0.13/turn %: no teleportation, mayhem, acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons B - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) A - an orb of mayhem (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.5 Dodging + Level 2.0 Stealth + Level 3.8 Spellcasting + Level 8.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 2% 3 Fulminant Prism Conj/Hex 19% 3d11 7% 4 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The crimson imp shouts! The white imp shouts! Found a wand of acid (6) and a +3 plate armour of fire resistance. Found a transporter. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (74% to hit) The searing ray hits the crimson imp. The crimson imp is moderately wounded. (Press . to maintain the ray.) The crimson imp blinks! The searing ray hits the crimson imp! The crimson imp is severely wounded. The white imp misses you. The searing ray misses the crimson imp. The white imp hits you but does no damage. The crimson imp hits you. The searing ray hits the crimson imp but does no damage. The crimson imp is severely wounded. You finish channelling your searing ray. The white imp completely misses you. The crimson imp hits you but does no damage. The white imp hits you. The white imp freezes you. The crimson imp closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (heavily wounded, 74% to hit) The searing ray hits the crimson imp! You kill the crimson imp! Vehumet accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.[./.▓ ▓.....▓ ▓..5..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a white imp. Vanquished Creatures A crimson imp (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 22 | D | Became a worshipper of Vehumet 54 | D | Reached skill level 8 in Conjurations 54 | D | Reached XP level 2. HP: 15/15 MP: 4/7 126 | D | Learned a level 2 spell: Searing Ray 137 | D | Entered arena 2. 137 | D | Noticed a crimson imp 137 | D | Found a transporter. 143 | D | Killed a crimson imp 143 | D | Slain by a white imp Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.5 Spellcasting | 3 | 3.8 Conjurations | 8 | 8.7 Stealth | | 2.0 Action || total ---------------------------++------- Cast: Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 141 | 141 | 0 | 60 | 0 | 1 | 141.0 | Dungeon | 141 | 141 | 0 | 60 | 0 | 1 | 141.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 141 daAuts