Dungeon Sprint DCSS version 0.31-a0-984-gbfb7dba898 (webtiles) character file. Game seed: 1209089723974456674 44 void236 the Destroyer (level 3, -2/19 HPs) Began as a Tengu Conjurer on Nov 3, 2023. Was a Follower of Vehumet. Slain by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:42 (395 turns). void236 the Destroyer (Tengu Conjurer) Turns: 395, Time: 00:01:44 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 62% Magic: 2/15 EV: 13 Int: 38 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 4/10 levels left rFire . . . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . k - orb {mayhem} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ v - +6 ring of intelligence HPRegen 0.23/turn w - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation, mayhem, acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) k - an orb of mayhem (worn) Magical Staves A - a staff of conjuration B - a staff of cold Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (left hand) w - a +6 ring of intelligence (right hand) x - a +6 ring of strength y - a +6 ring of strength Wands q - a wand of mindburst (7) r - a wand of light (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 4.7 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 10.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 92% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Fulminant Prism Conj/Hex 23% 3d12 4% 4 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 4% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (79% to hit) The searing ray hits the merfolk. You feel better. The merfolk is lightly wounded. (Press . to maintain the ray.) The merfolk shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The merfolk is dazzled. x2 Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (79% to hit) The searing ray hits the merfolk. You feel better. The merfolk is lightly wounded. The searing ray hits the merfolk. You feel better. The merfolk is lightly wounded. The searing ray hits the merfolk. You feel better. The merfolk is lightly wounded. (Press . to maintain the ray.) The merfolk barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The merfolk is dazzled. x2; The merfolk closely misses you. The merfolk completely misses you. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The merfolk is dazzled. x3; The merfolk misses you. The merfolk barely misses you. The merfolk misses you. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.["/.▓.))).▓.....▓ ▓../..▓.....▓.....▓ ▓.....▓.....▓.....▓ ▓.mmm.▓.....▓..†..▓ ▓.....▓.....▓..©..▓ ▓.m@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures 2 adders (D) 2 white imps (D) An ufetubus (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 24 | D | Became a worshipper of Vehumet 25 | D | Reached skill level 8 in Conjurations 25 | D | Reached XP level 2. HP: 15/15 MP: 4/7 29 | D | Learned a level 2 spell: Searing Ray 116 | D | Entered arena 2. 116 | D | Found a transporter. 119 | D | Reached skill level 9 in Conjurations 120 | D | Reached XP level 3. HP: 19/19 MP: 9/9 124 | D | Learned a level 3 spell: Dazzling Flash 258 | D | Entered arena 3. 258 | D | Found a transporter. 259 | D | Reached * piety under Vehumet 259 | D | Offered knowledge of Kiss of Death by Vehumet. 263 | D | Reached skill level 10 in Conjurations 390 | D | Entered arena 4. 390 | D | Noticed a merfolk 390 | D | Noticed a merfolk 390 | D | Noticed a merfolk 390 | D | Noticed a merfolk 390 | D | Found a transporter. 395 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 4 | 4.7 Spellcasting | 3 4 | 4.0 Conjurations | 8 9 10 | 10.2 Stealth | | 2.3 Action || total ---------------------------++------- Cast: Searing Ray || 4 Dazzling Flash || 3 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 393 | 393 | 0 | 285 | 0 | 1 | 393.0 | Dungeon | 393 | 393 | 0 | 285 | 0 | 1 | 393.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 393 daAuts