void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 14, D) a +0 mace of draining (unseen) (35, 15, D) a book of Necromancy (36, 0, D) a +3 leather armour of cold resistance (36, 14, D) a wand of iceblast (3) (36, 15, D) a +1 whip of venom (unseen) (36, 20, D) a +0 flail (37, 0, D) an amulet of regeneration (37, 3, D) a +0 flail (37, 14, D) a +5 short sword of venom (unseen) (37, 15, D) a staff of cold (unseen) (38, 0, D) a staff of cold (38, 1, D) a talisman of death (38, 14, D) a +2 plate armour of poison resistance (unseen) (38, 15, D) the staff of Valeguma {rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (38, 18, D) 3 large rocks (39, 0, D) a +0 rapier of venom (39, 3, D) a +0 robe (39, 4, D) a +3 trident (still there?) a +0 robe (still there?) (39, 5, D) a +1 scimitar of flaming a +0 morningstar (39, 7, D) a +1 war axe of electrocution (still there?) a +0 plate armour (still there?) a +5 ring of evasion (still there?) (39, 14, D) a +4 scale mail of cold resistance (unseen) (39, 15, D) a ring of magical power (39, 16, D) an iron dragon corpse (40, 0, D) a +0 flail of holy wrath (40, 1, D) the +5 short sword "Idarr" {elec, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (40, 3, D) a +0 robe (40, 5, D) a necrophage corpse (40, 14, D) a wand of flame (5) (40, 15, D) a staff of conjuration (unseen) (41, 0, D) a +2 spectral quarterstaff a +7 dagger of speed (41, 5, D) a +0 battleaxe (41, 14, D) 4 potions of heal wounds (still there?) the +1 dagger of the Silent Majority {flame, rN+ Stlth+} (still there?) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (41, 15, D) the ring of Voog {rF+ Will- Slay+4} [ring of protection from fire] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. Will-: It decreases your willpower. (unseen) (42, 14, D) a +0 great sword of pain (unseen) (43, 3, D) a +3 scimitar (still there?) a +0 robe (still there?) (43, 14, D) a wand of digging (4) (43, 15, D) a wand of mindburst (2) (49, 3, D) 4 large rocks a +0 orcbow a +0 arbalest a ring of resist corrosion a stone giant corpse a centaur corpse (49, 37, D) a staff of cold (unseen) (50, 0, D) a +1 whip of electrocution (50, 12, D) a +2 spectral quarterstaff (50, 13, D) a +5 spear of venom (unseen) (50, 25, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (50, 36, D) the +2 kite shield of Asche {Int+3} Int+3: It affects your intelligence (+3). (50, 41, D) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) an amulet of reflection (still there?) a +0 hand axe (still there?) a +0 animal skin (still there?) (51, 1, D) a +0 shortbow a +0 leather armour (51, 2, D) a staff of poison (still there?) 3 large rocks (still there?) a +0 longbow (still there?) a +5 spear of venom (still there?) a +0 orcbow (still there?) a centaur corpse (still there?) (51, 12, D) a +4 quarterstaff of draining (51, 17, D) a +2 great mace of draining a +0 chain mail (51, 18, D) a +0 dire flail (51, 25, D) a +6 mace of protection (51, 36, D) a +1 ring mail of cold resistance (51, 37, D) a +3 rapier of draining (unseen) (51, 41, D) a +0 rapier a +0 animal skin a +0 robe (52, 1, D) a centaur corpse (52, 5, D) a +0 arbalest (52, 12, D) a +0 leather armour of fire resistance (52, 14, D) a +0 morningstar of draining (52, 15, D) a +0 dire flail (52, 16, D) a +2 battleaxe of draining a +0 chain mail (52, 25, D) the staff of the Gloaming {rF+ rN+ Will++ Str-4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 37, D) a +2 leather armour of fire resistance (unseen) (53, 1, D) 5 large rocks (53, 5, D) 2 large rocks a yaktaur corpse (53, 12, D) a +5 broad axe of freezing (53, 13, D) a +2 ring mail of willpower (53, 14, D) a +0 morningstar (53, 17, D) a +1 morningstar of holy wrath (unseen) (53, 18, D) a +0 flail (53, 24, D) a staff of earth (53, 27, D) a +3 scimitar of holy wrath a +0 tower shield (53, 30, D) a +2 sacred scourge of holy wrath a +0 robe (53, 36, D) a +4 heavy falchion (unseen) (53, 37, D) the +7 halberd "Verghawket" {holy, rF+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (54, 0, D) a +1 plate armour of willpower (54, 3, D) a +0 orcbow a +0 arbalest a +0 orcbow a centaur corpse (54, 4, D) an elf corpse (54, 13, D) a staff of fire (54, 25, D) a +4 morningstar of protection (55, 3, D) a +0 arbalest a staff of cold a yaktaur corpse (55, 24, D) a +1 heavy spear (unseen) (55, 28, D) a +3 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (60, 39, D) a +0 spear a +0 robe (61, 2, D) a +0 trident (61, 3, D) a +0 trident a throwing net (61, 8, D) the +5 scale mail of Raudghorch {Harm Int+4 Slay+3 Stlth-} Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (unseen) (61, 10, D) a +3 dagger of flaming (unseen) (61, 11, D) a +0 flail (61, 16, D) a +0 heavy broad axe (unseen) (61, 26, D) a +1 dagger of draining (unseen) (61, 36, D) a +0 battleaxe of venom (62, 0, D) +2 ice dragon scales (62, 1, D) a +0 trident 3 boomerangs a +2 plate armour of willpower (62, 10, D) a +0 falchion (62, 16, D) a +2 chain mail of cold resistance (62, 19, D) 5 large rocks (62, 36, D) a ring of flight (62, 39, D) a +0 dagger a +0 robe a ring of flight (62, 41, D) a +3 falchion (still there?) a +0 robe (still there?) (63, 0, D) the +1 quarterstaff of the Past {flame, rCorr Int+7 Dex+3} Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (63, 2, D) a +0 trident (63, 8, D) a +2 vampiric long sword (unseen) (63, 10, D) a +0 club (63, 16, D) a staff of death (63, 17, D) the +0 spear of the Disbelieving Gods {drain, *Slow rPois Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison *Slow: It may slow you when you take damage. (63, 19, D) 8 large rocks (63, 27, D) a +2 leather armour of fire resistance (63, 36, D) the staff "Dragonbane" {rPois rF+ Will+ Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) a There-And-Back Book (64, 19, D) a +0 giant club (64, 20, D) a +0 giant club a +0 giant club a +0 giant club (64, 26, D) a +2 war axe of freezing (67, 0, D) a +2 heavy broad axe (unseen) (68, 0, D) a +1 halberd of flaming (69, 36, D) a +2 mace of draining (unseen) (70, 8, D) a staff of air (unseen) (70, 36, D) the staff of Glory {rElec rC+ Str+5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 37, D) +0 ice dragon scales (71, 8, D) a staff of earth (71, 17, D) the +11 quarterstaff of Xuamergh {heavy, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (71, 26, D) a +1 scale mail of willpower (unseen) (71, 27, D) a staff of air (unseen) (71, 29, D) a +0 glaive (71, 31, D) a +0 battleaxe (72, 8, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (72, 17, D) a staff of air (72, 29, D) a +0 halberd (72, 30, D) a +0 dagger (72, 36, D) a +3 quarterstaff of speed (72, 37, D) the +5 chain mail of the Fisher {Rampage Regen+} Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (73, 20, D) +0 acid dragon scales (73, 26, D) the +10 spear of Ignis's Felicitations {freeze, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. (unseen) (73, 27, D) the +9 plate armour "Koqealis" {Rampage rPois Stlth+} rPois: It protects you from poison Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (unseen) (73, 28, D) a +0 falchion (73, 30, D) a +0 mace (73, 36, D) the +9 dagger of Symmetry {holy, rElec rC++ MP-9 Dex+2} Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). (75, 1, D) a +3 chain mail of fire resistance (unseen)