void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the ring "Rojuph" {rN+ Str+2} [ring of positive energy] Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (unseen) (59, 37, D) a staff of poison (unseen) (60, 36, D) a wand of mindburst (4) (60, 37, D) a manual of Poison Magic (61, 0, D) the +2 long sword of World's End {heavy, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (unseen) (61, 8, D) a +0 plate armour of willpower (61, 16, D) a +0 hand axe the +3 battleaxe "Usse Esk" {venom, rN+ Int+2 SInv Stlth-} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (61, 26, D) a +0 flail (still there?) a +0 plate armour (still there?) a +1 hand axe of holy wrath (still there?) an orc skeleton (still there?) (61, 27, D) a +0 war axe an orc skeleton (61, 36, D) a staff of conjuration (unseen) (61, 37, D) the +5 great sword of Honour {venom, Str-4 Dex+8 Stlth+} Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (62, 1, D) the +2 scale mail of Rowupn {-Tele Rampage rF+++ Dex-4} Dex-4: It affects your dexterity (-4). rF+++: It renders you almost immune to fire. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (62, 8, D) a staff of air (62, 9, D) a staff of air (62, 16, D) a +0 dagger a +0 robe a +6 ring of strength an orc corpse (skeletalised by now) (62, 17, D) a +0 dagger a +0 robe a +7 heavy battleaxe an orc corpse (skeletalised by now) (62, 26, D) a +3 scimitar of electrocution (unseen) (62, 27, D) a +0 dagger a +0 robe the Handbook of Orogeny Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Lee's Rapid Deconstruction Earth 5 (62, 36, D) a +2 flail of protection (unseen) (62, 37, D) a wand of flame (7) (63, 0, D) a +2 ring mail of poison resistance (63, 8, D) a +0 ring mail of willpower (63, 16, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (63, 17, D) a +0 hand axe a talisman of death an orc corpse (skeletalised by now) (63, 26, D) a +0 long sword a +0 plate armour a +0 dire flail a +0 plate armour a +2 halberd of freezing (63, 27, D) a +0 dire flail a +0 chain mail a wand of paralysis (5) an orc skeleton (63, 36, D) a scroll of brand weapon (63, 37, D) a staff of air (unseen) (64, 16, D) a +0 club a maw talisman (64, 17, D) a +0 trident (still there?) a +1 flail of protection (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) the +1 orcbow of a Gauntlet {flame, rElec rPois Int-5 SInv} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (64, 27, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a book of Ice an orc skeleton an orc skeleton (65, 26, D) a +3 mace of protection (unseen) (66, 4, D) a +0 robe (67, 0, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (67, 4, D) a +0 whip (68, 0, D) a +1 helmet of see invisible (68, 3, D) a +0 dagger (68, 4, D) a +0 club (68, 39, D) a hell hound corpse (69, 36, D) a +1 short sword of draining (unseen) (70, 8, D) a +0 short sword a +0 ring mail 4 scrolls of enchant weapon (70, 9, D) a +0 short sword a +2 scale mail of fire resistance (70, 36, D) a talisman of death (70, 37, D) a hell hound corpse (71, 8, D) a +2 halberd of venom a +0 leather armour a book of Blasting (71, 16, D) a +0 scimitar a book of Spectacle (71, 17, D) a +0 long sword a +0 robe a +1 halberd of venom (71, 27, D) a +2 robe (71, 36, D) a +4 sling a hell hound corpse (72, 8, D) a +1 battleaxe of freezing (still there?) a +1 long sword of electrocution (still there?) (72, 9, D) a +0 rapier the +5 chain mail of Ennui {Harm Int-4 Dex+3} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. (72, 16, D) a +2 spectral giant club (72, 26, D) a staff of poison (72, 27, D) the -2 cloak of Polish {rPois Will- Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison Will-: It decreases your willpower. (73, 16, D) the +4 ring mail "Jenoumuck" {*Slow rCorr Str-3 Stlth+} Str-3: It affects your strength (-3). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (73, 26, D) a staff of conjuration (73, 36, D) a +3 heavy arbalest (74, 43, D) a hell hound corpse a hell hound corpse