void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +1 spear "Unopp" {flame, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (59, 37, D) the amulet "Goeluam" {Rampage rN+ Regen+ Int+3 Stlth+} [amulet of regeneration] Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (unseen) (60, 36, D) the +4 pair of gloves of Indestructible Fun {Drain MP+9 Int+3 Dex+7} Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). MP+9: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. (unseen) (60, 37, D) a ring of poison resistance (61, 36, D) a wand of quicksilver (7) (61, 37, D) a ring of fire (62, 1, D) the +4 dagger "Zulipy" {freeze, rC- Will+ Int+3 Stlth+} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 8, D) a staff of death (62, 9, D) a +0 orcbow of draining (62, 16, D) a staff of poison (62, 17, D) a +3 heavy battleaxe (unseen) (62, 26, D) a +2 leather armour of fire resistance (62, 27, D) a +0 flail of pain (unseen) (62, 36, D) a book of Dreams (62, 37, D) a +1 demon blade of draining (unseen) (63, 0, D) a +0 mace of protection (unseen) (63, 16, D) the staff of the Jumping Gods {rPois rF+ Str+3 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rPois: It protects you from poison Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a staff of air (63, 26, D) the +4 sling of Ocuroe {heavy, rC- rN+ MP+9} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (63, 27, D) a +0 battleaxe (63, 29, D) a water moccasin corpse (skeletalised by now) (63, 30, D) a +0 flail a +0 robe (63, 36, D) the Catalogue of the Immovable Hells Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Frozen Ramparts Ice 3 d - Simulacrum Ice/Necromancy 6 (unseen) (63, 37, D) a ring of fire (64, 16, D) a +0 scimitar of electrocution (64, 17, D) the +0 leather armour of Keotin {rC++ Dex-5} Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. (64, 26, D) a staff of poison (unseen) (64, 27, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (64, 29, D) a +2 long sword of holy wrath (still there?) a naga corpse (skeletalised by now) (still there?) (65, 26, D) a +1 heavy shortbow (unseen) (68, 0, D) an amulet of faith (69, 0, D) a +3 ring mail of willpower (unseen) (69, 36, D) a +2 buckler of fire resistance (unseen) (70, 8, D) a storm talisman (70, 9, D) a +0 flail a +0 chain mail a ring of poison resistance (70, 36, D) a +6 quarterstaff of speed (70, 39, D) a +0 short sword a +0 arbalest a +0 plate armour (70, 40, D) a +0 battleaxe a +0 chain mail (71, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 26, D) the +1 chain mail of Elitism {rN+ Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (71, 27, D) a staff of conjuration (unseen) (71, 37, D) a +0 whip a +0 leather armour a +0 battleaxe a +0 plate armour an orc corpse (71, 38, D) a +0 morningstar a +0 dagger a +0 robe an orc corpse an orc corpse (71, 39, D) a +0 dagger a +0 robe (71, 40, D) a +0 hand axe a +0 plate armour (72, 8, D) a staff of fire (unseen) (72, 9, D) a +0 flail (still there?) the +11 longbow "Ogreslayer" {freeze, Drain rPois rF+++ Int-5} (still there?) Int-5: It affects your intelligence (-5). rF+++: It renders you almost immune to fire. rPois: It protects you from poison Drain: It drains your maximum health when unequipped. (72, 37, D) a +1 war axe of freezing (72, 40, D) a +0 dagger a +0 robe an orc corpse (73, 2, D) a +0 long sword a +0 robe (73, 17, D) the +5 glaive of the Guard {elec, spectral} (unseen) (73, 26, D) a There-And-Back Book (73, 36, D) the +1 orcbow of Propriety {flame, rPois rN+++ Dex+2 Stlth-} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. (unseen) (73, 37, D) a +3 whip of freezing (unseen)