void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 11, D) a +1 short sword of speed (unseen) (62, 1, D) the +0 long sword "Beyzigach" {drain, rPois rCorr Int-4 Stlth+} Int-4: It affects your intelligence (-4). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (62, 3, D) a +0 short sword an elf corpse (62, 4, D) a +0 long sword a +0 leather armour a +0 long sword an elf corpse (62, 9, D) a +0 club (62, 11, D) a +0 dagger a +0 robe an orc corpse (62, 12, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a +4 mace of draining (unseen) (68, 0, D) a +2 scale mail of fire resistance (69, 0, D) a hell hound corpse (skeletalised by now) (70, 8, D) the +9 flail of the Shoals {pain, Fragile rN+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. Fragile: It will be destroyed if unequipped. (70, 10, D) a +0 whip a +0 leather armour an orc corpse (70, 11, D) a +0 trident (70, 12, D) a +0 dagger a +0 robe an orc corpse (71, 12, D) a +1 dagger of electrocution a +0 robe a +0 short sword an orc corpse an orc corpse (71, 16, D) a staff of cold (unseen) (71, 17, D) the Cyclopedia of Effluvium Spells Type Level a - Sting Transmutation/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (72, 9, D) a +2 great mace of protection (unseen) (72, 16, D) a staff of cold (unseen) (72, 17, D) a staff of death (unseen) (73, 16, D) a manual of Armour (73, 17, D) a +2 leather armour of cold resistance (unseen) (73, 20, D) a +0 dagger (75, 1, D) a +2 short sword of flaming (unseen) (75, 2, D) a polar bear corpse (skeletalised by now)