void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a +4 dire flail of holy wrath (unseen) (61, 16, D) the +7 great sword "Aubergine" {flame, *Slow rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (61, 26, D) a +2 chain mail of poison resistance (unseen) (61, 28, D) a shapeshifter corpse (62, 0, D) the +4 rapier of Abuse {venom, SInv} SInv: It lets you see invisible. (62, 1, D) a +2 mace of protection (62, 9, D) the +3 falchion "Useu" {heavy, rPois Will- Int+5 SInv} Int+5: It affects your intelligence (+5). rPois: It protects you from poison Will-: It decreases your willpower. SInv: It lets you see invisible. (62, 23, D) a shapeshifter skeleton (63, 8, D) a staff of earth (63, 16, D) a staff of cold (63, 17, D) a +1 broad axe of venom (unseen) (63, 26, D) a +5 giant spiked club (63, 30, D) a shapeshifter corpse (63, 32, D) a shapeshifter corpse (64, 16, D) a +3 halberd of venom (unseen) (64, 17, D) a staff of earth (unseen) (64, 22, D) a shapeshifter corpse (skeletalised by now) an ugly thing skeleton (67, 0, D) a +1 scythe of venom a +0 robe a staff of earth (68, 0, D) a +0 flail a +0 robe a +0 club a +0 robe a +2 plate armour of cold resistance (69, 36, D) the staff of Reason {rC+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 8, D) a +3 heavy great mace (unseen) (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a +0 trident a boomerang 4 large rocks a wand of digging (7) a wind drake corpse a cyclops corpse (70, 38, D) a +0 trident 2 boomerangs (71, 8, D) a staff of air (71, 12, D) a +0 short sword a +0 robe (71, 16, D) the +6 flail of the Irksome God {venom, rN++ Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. (71, 26, D) a +2 broad axe of draining (unseen) (71, 27, D) a +0 spectral lajatang (unseen) (71, 29, D) 3 large rocks (71, 32, D) a +0 orcbow (71, 36, D) a ring of wizardry (71, 37, D) a wand of digging (2) (71, 41, D) a wind drake corpse (72, 8, D) a staff of earth (unseen) (72, 17, D) a storm talisman (72, 26, D) a +3 spear of venom (72, 28, D) a +0 orcbow (72, 32, D) 4 large rocks (72, 36, D) a wand of flame (14) (72, 37, D) a staff of earth (unseen) (73, 1, D) a +0 trident a +0 robe a ring of flight (73, 26, D) a staff of earth (73, 31, D) 4 large rocks (73, 36, D) a wand of iceblast (6) (73, 37, D) a staff of death (unseen) (75, 1, D) a staff of cold (unseen) (75, 30, D) 2 large rocks