void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 8, D) a +0 mace (still there?) a +0 robe (still there?) Taxy Gocoaq's Thorough Guide to Sorcery (still there?) Spells Type Level a - Fire Storm Conjuration/Fire 9 (62, 8, D) an adder corpse (62, 9, D) a water moccasin corpse (67, 0, D) the +0 battleaxe of the Howling One {flame, rF+} rF+: It protects you from fire. (69, 0, D) a +0 quick blade of electrocution (69, 2, D) a hell hound corpse (70, 8, D) a +4 broad axe of electrocution (70, 10, D) a +1 vampiric dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (70, 11, D) a +0 dagger a +0 robe (71, 8, D) the +8 rapier "Yfoqoqev" {distort, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (71, 12, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse an orc corpse (71, 16, D) the ring "Nunedghad" {Fire rElec rN+ SInv} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (71, 17, D) the +10 long sword of Seicuzag {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 9, D) the staff of Due Proportion {Str+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 12, D) a +0 club a +0 chain mail (72, 16, D) the Book of the Evolving Map Spells Type Level a - Gell's Gravitas Translocation 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 (unseen) (72, 17, D) a +2 dagger of protection (unseen) (73, 16, D) a +0 leather armour of willpower (unseen) (73, 17, D) a +2 buckler of poison resistance (unseen) (73, 23, D) a +0 whip (74, 23, D) a +0 club a draconian corpse