void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 8, D) a staff of conjuration (unseen) (61, 12, D) a +0 dagger a +0 robe an orc corpse (62, 0, D) a +1 morningstar of holy wrath (62, 1, D) a +0 scale mail of poison resistance (unseen) (62, 9, D) a +0 flail an orc corpse (62, 12, D) a +0 dagger a +0 robe (63, 0, D) the +2 scimitar "Cigoypt" {chaos, Will+ rCorr Dex-5 SInv} Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) the +3 spear "Boith" {freeze, *Corrode Fly Will+} Will+: It increases your willpower. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (63, 12, D) a +0 whip an orc corpse (67, 0, D) a +4 heavy broad axe (unseen) (68, 0, D) a staff of conjuration (70, 8, D) a ring of see invisible (70, 9, D) a condenser vane (70, 12, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (71, 8, D) the +1 flail of Naihiham {venom, +Blink Will+} Will+: It increases your willpower. +Blink: It lets you blink. (unseen) (71, 11, D) a +3 trident of protection (unseen) (72, 8, D) the +2 leather armour "Cairibore" {Int+2} Int+2: It affects your intelligence (+2). (unseen) (72, 9, D) the +6 crystal plate armour "Pynwon" {*Corrode rElec Will++} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. (unseen) (73, 1, D) a staff of conjuration (unseen) (75, 1, D) a +2 chain mail of cold resistance (unseen)