void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the Elucidation of Horrible Malediction Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Death Channel Necromancy 6 (unseen) (59, 37, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison rN+: It protects you from negative energy. (60, 36, D) a +2 leather armour of fire resistance (unseen) (60, 37, D) a staff of earth (unseen) (60, 41, D) an iron dragon corpse (61, 0, D) a +1 shortbow of flaming (61, 10, D) a +2 heavy glaive (unseen) (61, 26, D) the +6 war axe of Nyit {flame, rC+ Will+ Dex-3} Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (61, 36, D) a +1 sling of flaming (unseen) (61, 37, D) a wand of light (6) (61, 41, D) a +1 great sword of freezing (still there?) a +0 chain mail (still there?) a +4 flail of draining (still there?) (62, 9, D) a +0 orcbow of draining (62, 10, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +1 long sword of holy wrath (62, 20, D) a +0 mace a +0 short sword a +0 leather armour an orc corpse (62, 27, D) a staff of death (unseen) (62, 36, D) 4 potions of heal wounds (62, 37, D) a +0 robe of fire resistance (unseen) (62, 42, D) a +2 battleaxe of draining (still there?) a +0 chain mail (still there?) (63, 0, D) a +2 demon trident of electrocution (63, 10, D) a +3 battleaxe of electrocution (unseen) (63, 18, D) a +0 dagger a +0 leather armour an orc corpse (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 short sword a +0 chain mail (63, 27, D) a staff of fire (unseen) (63, 36, D) a +2 chain mail of fire resistance (unseen) (63, 37, D) the +0 pair of gloves of the Equator {rF+ rC+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (64, 20, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (64, 27, D) a staff of cold (64, 32, D) a wind drake corpse (65, 32, D) a wind drake corpse (67, 0, D) a +3 ring mail of cold resistance (unseen) (67, 41, D) a jumping spider corpse (70, 8, D) a staff of cold (unseen) (70, 9, D) a +0 war axe of freezing (unseen) (70, 10, D) a +3 dagger of freezing (still there?) a +0 robe (still there?) (70, 36, D) a +0 falchion of venom (70, 37, D) a staff of fire (70, 39, D) a scorpion corpse a scorpion corpse (71, 8, D) a staff of conjuration (71, 11, D) a necrophage corpse (skeletalised by now) (71, 17, D) a +2 plate armour of positive energy (71, 27, D) the staff "Ommor" {rF++ Int+7 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 30, D) a scorpion corpse (71, 37, D) a +0 battleaxe of electrocution (72, 9, D) a +1 scale mail of cold resistance (unseen) (72, 16, D) a +0 dagger of speed (72, 26, D) a +3 ring mail of cold resistance (72, 27, D) the +9 short sword of Righteous Anger {drain, rPois rF- Str+5} Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (72, 30, D) a scorpion corpse a redback corpse (72, 32, D) a jumping spider corpse (72, 37, D) the +5 scythe "Finisher" {speed, execute} (72, 40, D) a tarantella corpse (72, 41, D) a jumping spider corpse (73, 1, D) a staff of fire (73, 17, D) a +2 rapier of venom (unseen) (75, 3, D) a +0 rapier a +0 scale mail