void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (57, 43, D) a +0 dagger a +0 robe (58, 44, D) a +0 dagger a +0 robe (59, 36, D) a +6 ring of strength (59, 37, D) a book of Air (59, 44, D) a staff of earth (still there?) a +0 robe (still there?) (60, 37, D) a +1 rapier of speed (unseen) (61, 26, D) a +5 antimagic orcbow (61, 36, D) a +0 dagger (61, 37, D) a +1 heavy halberd (unseen) (61, 42, D) a +4 falchion (still there?) a +0 robe (still there?) (62, 2, D) a +0 scimitar (62, 3, D) a +0 rapier (62, 4, D) a +1 heavy mace (62, 10, D) a +2 dire flail a +0 robe (62, 16, D) a +2 flail of holy wrath (62, 20, D) a +0 flail (62, 21, D) a +0 dagger a +0 robe (62, 32, D) a +0 dagger a +0 robe (62, 36, D) a +0 mace of draining (unseen) (62, 37, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (unseen) (63, 8, D) the staff of Sudden Death {rC+ Stlth+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 10, D) a +0 mace a +0 robe (63, 20, D) a +0 dagger a +1 falchion of holy wrath a +0 chain mail a +0 club a +0 chain mail (63, 27, D) a +1 dagger of protection (unseen) (63, 36, D) a book of the Wilderness (63, 37, D) a staff of earth (unseen) (64, 4, D) a +0 long sword a +0 ring mail (64, 17, D) the staff "Jyupinod" {rF- rN+ rCorr MP+9 Str+3 Dex+2 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 21, D) a +0 club a +0 flail a +0 plate armour (64, 26, D) a +6 heavy sling (64, 27, D) a +2 rapier of holy wrath (unseen) (67, 0, D) a staff of death (67, 1, D) a +0 dagger (68, 0, D) a staff of cold (68, 3, D) a +0 flail (69, 1, D) a +0 hand axe (69, 36, D) the +2 helmet of the Stone Wall {rC+ rN++ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (69, 40, D) a +0 long sword a +0 flail a +0 robe a +0 scimitar a +0 robe (70, 8, D) a serpent talisman (70, 36, D) a +0 mace of protection (70, 37, D) an amulet of guardian spirit (70, 40, D) a +0 whip a +0 robe a +0 long sword of holy wrath (70, 41, D) a +0 halberd (71, 8, D) a maw talisman (71, 16, D) a +2 crystal plate armour (unseen) (71, 17, D) a staff of fire (unseen) (71, 26, D) the +5 orcbow of Pestilence {speed, Dex+4} Dex+4: It affects your dexterity (+4). (71, 27, D) a +3 hand axe of freezing (unseen) (71, 36, D) a +1 dire flail of protection (71, 37, D) a serpent talisman (72, 16, D) a +2 long sword of protection (72, 17, D) a +1 helmet of see invisible (unseen) (72, 26, D) the staff "Afidda" {Str+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 27, D) a +4 ring mail of positive energy (unseen) (72, 29, D) a +0 whip a +0 ring mail (72, 30, D) a +0 hand axe a +0 chain mail (72, 37, D) a +3 ring mail of willpower (unseen) (73, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (73, 30, D) a +0 morningstar of protection (74, 30, D) a +0 dire flail of protection a +0 arbalest a +0 plate armour