void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, Drain} (still there?) Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 shortbow of freezing (unseen) (61, 8, D) a +0 dagger (still there?) a staff of air (still there?) (61, 16, D) a staff of poison (unseen) (61, 26, D) a +5 ring of evasion (62, 8, D) a +3 dagger of speed (still there?) a +0 mace (still there?) a +5 quarterstaff of speed (still there?) (62, 9, D) a +0 short sword of protection (unseen) (62, 16, D) a +4 ring mail of willpower (unseen) (62, 17, D) a staff of fire (unseen) (62, 26, D) a staff of poison (unseen) (62, 27, D) a wand of quicksilver (4) (62, 33, D) a +0 short sword a +0 leather armour an elf corpse (63, 0, D) a +2 vampiric hand axe (unseen) (63, 8, D) a +0 dagger (still there?) the +9 morningstar of Shame {flame, Str+2} (still there?) Str+2: It affects your strength (+2). (63, 16, D) a +2 vampiric war axe (63, 26, D) a wand of digging (5) (63, 27, D) a +6 ring of strength (63, 32, D) a +4 hand axe of flaming (unseen) (64, 16, D) a +2 leather armour of fire resistance (unseen) (64, 17, D) a +1 broad axe of venom (unseen) (64, 26, D) the +1 triple crossbow "Icamawuff" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (64, 27, D) a book of Lightning (65, 26, D) a staff of poison (unseen) (67, 0, D) a +1 orcbow of electrocution (68, 0, D) a +1 spear of venom (70, 8, D) a +0 mace of holy wrath (unseen) (70, 9, D) the +1 leather armour of the Will of the Gods {Harm rC+ rN+ Regen+} rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (unseen) (70, 11, D) a +0 vampiric falchion (still there?) a +0 leather armour (still there?) (71, 16, D) a ring of flight (71, 26, D) a +3 leather armour of cold resistance (72, 8, D) a staff of poison (unseen) (72, 9, D) a +0 dagger a +0 robe the Writings on Injury Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Iskenderun's Battlesphere Conjuration 5 c - Irradiate Conjuration/Transmutation 5 (72, 10, D) a +0 short sword a +0 hand axe a +0 ring mail (72, 16, D) a staff of cold (72, 26, D) a +3 plate armour of poison resistance (73, 1, D) a +2 rapier of venom (73, 10, D) a +0 flail 2 boomerangs a +0 leather armour (73, 16, D) the +9 long sword "Qyvvovues" {freeze, Str+2} Str+2: It affects your strength (+2). (unseen) (73, 17, D) the +1 pair of boots of Ignis's Hatred {Harm SInv Stlth+} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (73, 26, D) the staff of Subraecw {rPois rF+ Will+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 27, D) a +1 glaive of protection