void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +0 battleaxe "Cuted" {flame, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (61, 8, D) a +4 plate armour of poison resistance (unseen) (61, 11, D) a river rat corpse (skeletalised by now) (62, 0, D) the +0 triple sword of Geppyw {drain, rF++ rC+} rF++: It greatly protects you from fire. rC+: It protects you from cold. (62, 4, D) a +0 robe a +0 short sword (62, 8, D) a +4 long sword of holy wrath (62, 12, D) a wolf corpse (skeletalised by now) (63, 0, D) the +7 scimitar of Destiny {speed, rCorr Str+5} Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (unseen) (63, 8, D) a staff of cold (unseen) (63, 9, D) a jackal corpse (skeletalised by now) (67, 0, D) a +2 great mace of protection (unseen) (68, 0, D) the +5 whip "Omelette" {freeze, rElec} rElec: It insulates you from electricity. (71, 16, D) Sif Muna's Folio of Cankerous Freezing Spells Type Level a - Freeze Ice 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Ice Beast Ice/Summoning 4 (unseen) (71, 17, D) a wand of polymorph (5) (72, 8, D) a +2 robe of willpower (72, 9, D) a staff of poison (unseen) (72, 16, D) Merhuec's Elucidation of Astrapomancy Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Arcjolt Conjuration/Air 5 c - Maxwell's Capacitive Coupling Air 8 (unseen) (72, 17, D) a ring of positive energy (73, 1, D) a staff of cold (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a staff of air (unseen)