Dungeon Sprint DCSS version 0.31-a0-1127-ge7b2bbabab (webtiles) character file. Game seed: 5260647444412871429 271 void236 the Devastator (level 6, -1/34 HPs) Began as a Tengu Conjurer on Dec 5, 2023. Was an Initiate of Vehumet. Shot with a bolt by a yaktaur (31 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:57 (500 turns). void236 the Devastator (Tengu Conjurer) Turns: 500, Time: 00:02:00 Health: -1/34 AC: 2 Str: 8 XL: 6 Next: 23% Magic: 11/19 EV: 13 Int: 38 God: Vehumet [......] Gold: 0 SH: 0 Dex: 12 Spells: 0/13 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . k - orb {mayhem} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ u - +6 ring of intelligence HPRegen 0.25/turn t - +6 ring of intelligence MPRegen 0.16/turn %: no teleportation, mayhem, acrobat @: no status effects A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) k - an orb of mayhem (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (right hand) u - a +6 ring of intelligence (left hand) v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (5) z - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 3 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 1.1 Fighting - Level 0.6 Staves + Level 5.1 Dodging + Level 3.2 Stealth + Level 4.4 Spellcasting * Level 15.1 Conjurations - Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dazzling Flash Conj/Hex 100% N/A 1% 3 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 60% 2d13 1% 4 d - Fulminant Prism Conj/Hex 30% 3d15 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You finish memorising. Spell assigned to 'd'. Okay, then. Your memory of Magic Dart unravels. Okay, then. There is a transporter here. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. Welcome to arena 2. You enter the transporter and appear at another place. 3 yaktaurs come into view. Found a book of Armaments, a serpent talisman and a +0 rapier of freezing. Found a transporter. You can't go up here! Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The yaktaur shouts! x3 Your fulminant prism explodes! The blast of energy engulfs the yaktaur!! You feel better. The yaktaur is severely wounded. The blast of energy engulfs the yaktaur!! The yaktaur is heavily wounded. The blast of energy engulfs the yaktaur!! The yaktaur is severely wounded. Unknown command. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.):%.▓.....▓ ▓.ccc.▓.).).▓ ▓..*..▓.....▓ ▓.....▓.†...▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 yaktaurs and a friendly fulminant prism. Vanquished Creatures A tarantella (D) A scorpion (D) 2 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 14 | D | Reached skill level 8 in Conjurations 14 | D | Reached XP level 2. HP: 15/15 MP: 4/7 272 | D | Became a worshipper of Vehumet 287 | D | Learned a level 2 spell: Searing Ray 292 | D | Entered arena 2. 292 | D | Noticed a scorpion 292 | D | Noticed a tarantella 292 | D | Found a transporter. 295 | D | Killed a tarantella 296 | D | Reached skill level 1 in Fighting 296 | D | Reached skill level 5 in Dodging 296 | D | Reached skill level 14 in Conjurations 296 | D | Reached skill level 1 in Evocations 296 | D | Reached XP level 3. HP: 8/20 MP: 9/9 296 | D | Reached XP level 4. HP: 10/25 MP: 11/11 296 | D | Reached XP level 5. HP: 11/29 MP: 12/12 298 | D | Reached skill level 15 in Conjurations 298 | D | Reached XP level 6. HP: 14/34 MP: 13/13 485 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 490 | D | Learned a level 4 spell: Fulminant Prism 496 | D | Learned a level 3 spell: Dazzling Flash 496 | D | Entered arena 3. 496 | D | Noticed a yaktaur 496 | D | Noticed a yaktaur 496 | D | Noticed a yaktaur 496 | D | Found a transporter. 500 | D | Shot with a bolt by a yaktaur Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 4 5 | 5.1 Spellcasting | 3 4 | 4.4 Conjurations | 8 14 15 | 15.1 Fighting | 1 | 1.1 Stealth | 3 | 3.2 Evocations | 1 | 1.0 Staves | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Bo | 1 | 2 || 3 Kick | | 1 || 1 Cast: Fulminant Prism | | 2 || 2 Evoke: Wand | 2 | || 2 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 499 | 499 | 0 | 394 | 0 | 1 | 499.0 | Dungeon | 499 | 499 | 0 | 394 | 0 | 1 | 499.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 499 daAuts