void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) +0 storm dragon scales (59, 37, D) a ring of protection from cold (60, 13, D) a +0 short sword (60, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (60, 37, D) a staff of earth (unseen) (61, 8, D) a +1 hand axe of draining (unseen) (61, 12, D) a +0 short sword a +0 leather armour (61, 26, D) a +1 war axe of freezing (unseen) (61, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 36, D) a dragon-blood talisman (61, 37, D) the Compendium of Elliptic Weather (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Passage of Golubria Translocation 4 c - Vhi's Electric Charge Translocation/Air 4 a necrophage corpse (still there?) (61, 39, D) a +0 falchion a +0 robe (62, 0, D) a +1 long sword of holy wrath (62, 1, D) the +2 battleaxe "Juitz" {pain, rF+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. (62, 8, D) a staff of death (62, 9, D) a +0 dagger of venom (unseen) (62, 17, D) a +1 war axe of venom (unseen) (62, 26, D) the +7 quick blade of Sequestration {freeze, rC+} rC+: It protects you from cold. (unseen) (62, 27, D) a +4 ring mail of fire resistance (unseen) (62, 28, D) a +0 trident (62, 29, D) a +0 shortbow (62, 30, D) a +0 shortbow (62, 36, D) a wand of roots (5) (62, 37, D) the ring of Etaedgh {Fire *Slow rElec rPois Dex+4} [ring of fire] Fire: It enhances your fire magic. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison *Slow: It may slow you when you take damage. (unseen) (63, 8, D) the +7 mace of Cuissu {spect, rN+} rN+: It protects you from negative energy. (63, 26, D) a +0 scimitar of venom (63, 27, D) a +0 trident (still there?) a throwing net (still there?) the +6 hand axe of the Median {heavy, Str+4 Int-2} (still there?) Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). a merfolk corpse (skeletalised by now) (still there?) (63, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 31, D) a +0 trident 2 throwing nets (63, 36, D) the ring "Helutups" {rElec Str+6} [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. (unseen) (63, 37, D) a staff of cold (unseen) (64, 17, D) a +3 chain mail of fire resistance (unseen) (68, 0, D) the +2 shortbow "Laschukon" {drain, rCorr Dex+2} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (69, 0, D) a +2 leather armour of fire resistance (unseen) (69, 36, D) a staff of death (unseen) (70, 9, D) a +3 vampiric lajatang (unseen) (70, 37, D) a staff of air (71, 16, D) a +0 shortbow of flaming (71, 26, D) a +5 dagger of venom (unseen) (71, 27, D) a +4 hand axe of draining (unseen) (71, 36, D) the staff of Xyunk {rC+ rCorr Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 37, D) a staff of air (unseen) (72, 8, D) a +1 scale mail of fire resistance (72, 9, D) a +5 scimitar of flaming (unseen) (72, 17, D) a +6 antimagic hand axe (unseen) (72, 26, D) a +0 great sword of flaming (72, 36, D) a +4 scale mail of fire resistance (72, 37, D) a +4 war axe of flaming (unseen) (73, 1, D) a +3 dagger of flaming (unseen) (73, 16, D) a +2 falchion of draining (unseen) (73, 17, D) the +3 longbow of Xonu {antimagic, Str+5} Str+5: It affects your strength (+5). (unseen) (73, 36, D) a +6 morningstar of distortion (75, 1, D) a staff of alchemy (unseen)