void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +3 hand axe of freezing (unseen) (49, 36, D) a staff of fire (unseen) (50, 24, D) a +2 spear of distortion (unseen) (50, 25, D) a +0 flail of protection (unseen) (50, 36, D) a staff of cold (51, 24, D) a wand of iceblast (5) (51, 25, D) the +4 long sword of Checks and Balances {heavy, rN+} rN+: It protects you from negative energy. (unseen) (51, 37, D) a +3 leather armour of fire resistance (51, 38, D) a +0 troll leather armour a +0 troll leather armour a troll skeleton a troll skeleton (51, 41, D) a +2 battleaxe of freezing a +0 giant club a +0 giant spiked club a frost giant skeleton (52, 24, D) a staff of fire (unseen) (52, 25, D) the +7 battleaxe of the Vaults {protect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (52, 36, D) the +8 flail "Jijel" {vamp, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (52, 38, D) a troll skeleton (52, 39, D) a troll skeleton (52, 40, D) a +0 giant club a +0 giant spiked club a two-headed ogre skeleton (52, 41, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +0 plate armour of positive energy (unseen) (53, 39, D) a cyclops skeleton (54, 24, D) a +6 ring of strength (54, 25, D) a +5 heavy longbow (unseen) (55, 24, D) a +1 scale mail of cold resistance (unseen) (59, 37, D) a +2 pair of gloves of dexterity (60, 3, D) a +1 dagger of venom (still there?) a +0 robe (still there?) (61, 0, D) the +2 ring mail "Zesmuggo" {^Drain rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (61, 16, D) a +0 robe (61, 26, D) a ring of flight (61, 36, D) a +2 heavy orcbow (61, 42, D) +0 fire dragon scales (62, 0, D) a +4 morningstar of protection (62, 4, D) a +0 heavy flail a +0 chain mail a +0 dagger a +0 robe (62, 8, D) a staff of conjuration (62, 9, D) a +0 dagger a +0 battleaxe a +1 hand axe of electrocution (62, 10, D) a +0 longbow a +0 short sword a +0 leather armour (62, 11, D) a +0 short sword a +0 chain mail (62, 16, D) a +0 scimitar of holy wrath (62, 18, D) a +0 rapier a +0 robe a +0 buckler (62, 19, D) a +0 spear a +0 buckler (62, 27, D) a +2 rapier of electrocution (unseen) (63, 4, D) a +0 dagger a +0 leather armour (63, 16, D) a +3 orcbow of freezing (63, 20, D) a +0 quarterstaff a +0 robe (63, 26, D) a +0 sling of draining (63, 27, D) a +3 quarterstaff of distortion (unseen) (63, 36, D) a +1 short sword of electrocution (65, 26, D) a +3 scimitar of holy wrath (unseen) (69, 0, D) the +8 short sword of Devotion {flame, rElec rN+ Str-2} Str-2: It affects your strength (-2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (69, 40, D) a +0 trident a boomerang (70, 9, D) a staff of air (70, 37, D) a +3 long sword of distortion (unseen) (70, 39, D) a +0 trident 3 boomerangs (70, 41, D) a +0 trident a +0 trident (71, 8, D) the +1 morningstar of Valiance {flame, rElec rC++ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (71, 16, D) a staff of cold (71, 17, D) the +3 leather armour of Hemnosch {Harm Regen+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (71, 36, D) a +6 long sword of distortion (71, 37, D) a +2 ring mail of willpower (unseen) (72, 8, D) a staff of earth (unseen) (72, 9, D) a ring of poison resistance (72, 16, D) a +2 mace of holy wrath (72, 17, D) a +1 halberd of protection (72, 27, D) the +6 triple crossbow of Suquoff {penet, Stlth+} Stlth+: It makes you more stealthy. (73, 1, D) a +4 war axe of electrocution (unseen) (73, 27, D) a +0 scale mail of fire resistance (unseen) (73, 36, D) the +5 plate armour of Poor Excuses {Harm rPois Str+6 Int-3} Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). rPois: It protects you from poison Harm: It increases damage dealt and taken.