void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a scroll of brand weapon (59, 37, D) a wand of mindburst (11) (59, 43, D) a +3 great sword (still there?) a +0 chain mail (still there?) (60, 36, D) a ring of flight (60, 37, D) a wand of mindburst (4) (60, 42, D) a +0 great mace (60, 43, D) a +2 great sword of pain a +0 plate armour (61, 8, D) a +0 robe of fire resistance (unseen) (61, 11, D) a +0 flail 3 boomerangs (61, 12, D) a +0 club (61, 26, D) a staff of earth (unseen) (61, 36, D) a +0 heavy arbalest (unseen) (61, 37, D) a book of the Earth (62, 9, D) a +2 flail of holy wrath (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 hand axe (62, 27, D) a +0 heavy sling (unseen) (62, 36, D) the +7 great sword of Nemelex Xobeh {drain, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) the staff of Tottake {rElec Int+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 0, D) a +3 spear of venom (unseen) (63, 17, D) a +1 vampiric great sword (unseen) (63, 26, D) a +3 chain mail of willpower (63, 27, D) the +3 chain mail of Ivvotay {Rampage rF++ rC-} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. (63, 36, D) a ring of willpower (64, 27, D) a +2 dagger of venom (65, 26, D) a +2 shortbow of freezing (unseen) (67, 0, D) a +3 mace of holy wrath (unseen) (68, 3, D) a +0 battleaxe of draining (unseen) (68, 4, D) a +0 dagger a +0 leather armour (69, 0, D) the +8 hand axe "Hell-Harrower" {elec, rElec Will+ rCorr Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (69, 36, D) a +4 great sword of draining (unseen) (70, 37, D) a staff of death (71, 12, D) a +0 falchion a +0 robe (71, 17, D) a +3 antimagic eveningstar (71, 36, D) a staff of air (71, 37, D) a +1 trident of venom (still there?) an iguana corpse (still there?) (71, 39, D) a jackal corpse (72, 8, D) the +6 chain mail of Lethargy {Int+4 Dex-3 Slay+3 Stlth+} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (72, 17, D) a staff of alchemy (72, 26, D) the +3 pair of boots of Amorality {rCorr Str-4 Dex+3 Slay+5} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rCorr: It protects you from acid and corrosion. (72, 37, D) a +6 dagger of venom (unseen) (72, 40, D) a bullfrog corpse (73, 1, D) a staff of conjuration (73, 16, D) a +0 dagger of draining (73, 36, D) a staff of air (unseen) (73, 37, D) a +3 leather armour of positive energy (unseen) (73, 40, D) a water moccasin corpse