void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) an amulet of guardian spirit (49, 36, D) a staff of cold (50, 24, D) a +0 plate armour of fire resistance (unseen) (50, 25, D) a book of Callings (51, 24, D) the ring of the Holding Gods {*Corrode rF+ Int+3 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (unseen) (51, 25, D) a +1 pair of boots of stealth (unseen) (51, 36, D) a staff of conjuration (51, 37, D) a +4 chain mail of fire resistance (52, 24, D) a +2 chain mail of cold resistance (unseen) (52, 25, D) a +1 scimitar of holy wrath (unseen) (53, 24, D) a scroll of brand weapon (53, 25, D) the +1 chain mail of Fedhas's Esteem {Str+6} Str+6: It affects your strength (+6). (unseen) (54, 24, D) the quicksilver dragon scales of Free Expression {rPois Will+} rPois: It protects you from poison Will+: It increases your willpower. (unseen) (54, 25, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (54, 44, D) a yak corpse (skeletalised by now) a bullfrog skeleton a water moccasin skeleton (55, 24, D) a staff of fire (unseen) (55, 43, D) a black bear skeleton a water moccasin skeleton (56, 33, D) a water moccasin corpse a hydra corpse a komodo dragon corpse (57, 32, D) a cane toad corpse a yak corpse a catoblepas corpse a catoblepas corpse (59, 36, D) a wand of polymorph (3) (59, 37, D) a ring of protection from fire (60, 36, D) a wand of mindburst (3) (60, 37, D) the +7 plate armour of Beogh's Castigation {Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 0, D) the +0 robe of Kuopu Ato {rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (61, 8, D) the +2 robe of Ifra {-Cast rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. -Cast: It prevents spellcasting. (61, 16, D) the +9 quarterstaff of the Orb {antimagic, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (61, 26, D) a +0 falchion of electrocution (unseen) (61, 37, D) a staff of alchemy (unseen) (61, 40, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (62, 0, D) a +3 ring mail of fire resistance (62, 8, D) a +3 heavy hand axe (62, 9, D) the +2 demon trident of Sowur {flame, rC+ Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (62, 17, D) a +0 chain mail of fire resistance (unseen) (62, 27, D) a staff of conjuration (62, 36, D) the Omnibus of Sweltering Impurities Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 (unseen) (62, 37, D) a +2 pair of boots of stealth (unseen) (63, 8, D) a +4 chain mail of fire resistance (unseen) (63, 16, D) a +3 flail of protection (63, 17, D) a +3 leather armour of cold resistance (63, 26, D) a staff of conjuration (63, 37, D) a book of Minor Magic (64, 16, D) the +5 trident of Arrival {pain, rElec Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (64, 26, D) a +2 leather armour of poison resistance (64, 27, D) the +8 trident of Prudence {heavy, rElec} rElec: It insulates you from electricity. (68, 0, D) a +2 great mace of holy wrath (69, 0, D) a staff of air (69, 36, D) a +2 falchion of flaming (unseen) (69, 39, D) a +0 spear (70, 8, D) a staff of air (unseen) (70, 9, D) a +1 hand axe of electrocution (unseen) (70, 36, D) the +6 hand axe of Rugerod {antimagic, Fly} Fly: It grants you flight. (unseen) (70, 37, D) a +1 hand axe of electrocution (unseen) (71, 18, D) a +0 scythe a +0 robe (71, 20, D) a +0 club a +0 robe (71, 21, D) a +0 mace of protection (still there?) a +0 robe (still there?) (71, 27, D) a +2 vampiric lajatang (unseen) (71, 36, D) a +1 chain mail of fire resistance (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a +3 scale mail of willpower (72, 20, D) a +4 quarterstaff of chaos a +0 cloak (72, 21, D) a +0 short sword a +0 chain mail (72, 36, D) the +3 glaive of Duty {antimagic, +Blink rElec rC- Stlth+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (unseen) (72, 40, D) a +0 dagger a +0 robe (73, 16, D) a staff of air (unseen) (73, 27, D) a +1 rapier of speed (73, 36, D) a +1 scale mail of cold resistance (unseen) (73, 37, D) a staff of earth (unseen) (75, 21, D) a +0 dagger a +0 robe