void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +8 falchion of the Magi {flame, rF+ rN+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (61, 26, D) a wand of flame (6) (62, 2, D) a +0 dagger (62, 3, D) a +0 long sword (62, 8, D) a +0 arbalest of freezing (62, 17, D) a +0 sling of draining (62, 18, D) a +0 war axe a +0 glaive a +0 robe (62, 20, D) a water moccasin skeleton (62, 26, D) a manual of Invocations (62, 27, D) a +6 ring of intelligence (63, 0, D) a +3 vampiric lajatang (unseen) (63, 3, D) a +0 rapier a +0 leather armour (63, 16, D) the +0 battleaxe of Kucyth {venom, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (63, 17, D) a +2 short sword of venom (unseen) (63, 19, D) a +0 club a naga skeleton (63, 26, D) a book of Misfortune (63, 27, D) a staff of alchemy (unseen) (64, 26, D) the +5 scale mail of Tabythriomi {+Inv rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison +Inv: It lets you turn invisible. (unseen) (64, 27, D) the +6 war axe of No Interval {chaos, rElec rCorr Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (65, 26, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (unseen) (65, 32, D) a +0 trident (67, 0, D) a +0 vampiric spear (unseen) (70, 8, D) a +3 battleaxe of freezing (unseen) (70, 9, D) a +1 short sword of electrocution (unseen) (71, 8, D) a +5 heavy arbalest (71, 11, D) a +0 scythe of freezing a +0 robe (71, 12, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 17, D) a staff of alchemy (71, 26, D) a +1 quarterstaff of distortion (unseen) (71, 27, D) a staff of fire (unseen) (71, 31, D) a +0 giant club a +0 giant club (71, 32, D) a +0 giant club a +0 dire flail (72, 8, D) a +1 orcbow of freezing (unseen) (72, 9, D) the +2 leather armour of Mysticism {rPois Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison (unseen) (72, 10, D) a +0 club a +0 robe (72, 12, D) a +0 short sword a +0 robe (72, 16, D) a +2 heavy battleaxe (72, 26, D) a +2 long sword of draining (72, 30, D) 6 large rocks (72, 31, D) a +0 giant club (73, 13, D) a +0 dagger a +0 robe (73, 17, D) the +5 mace of Grontol {holy, Dex+3} Dex+3: It affects your dexterity (+3). (73, 27, D) a +2 morningstar of protection (unseen) (73, 30, D) 4 large rocks (75, 1, D) a staff of alchemy (unseen)