void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of earth (unseen) (59, 37, D) the Vellum of Blasphemous Liturgies Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Borgnjor's Revivification Necromancy 8 c - Death's Door Necromancy 9 (unseen) (60, 36, D) a staff of cold (unseen) (60, 37, D) a wand of flame (7) (61, 1, D) a +1 scythe of venom (still there?) a +0 robe (still there?) (61, 16, D) a +4 mace of distortion (unseen) (61, 19, D) a +0 dire flail a +0 ring mail (61, 36, D) a manual of Spellcasting (61, 37, D) the ring of Oxtu {*Corrode Fly Int+3 Slay+2} [ring of flight] Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (62, 1, D) a +1 helmet of intelligence (unseen) (62, 2, D) a +0 dagger a +0 robe (62, 4, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (62, 16, D) a +0 dagger of venom (unseen) (62, 27, D) a +0 war axe of draining (unseen) (62, 36, D) a book of Ice (62, 37, D) a +2 robe of willpower (unseen) (63, 0, D) a +3 mace of protection (unseen) (63, 3, D) a +2 long sword of electrocution (still there?) a +0 robe (still there?) (63, 11, D) a +0 trident (63, 27, D) the +6 spear of Leiguysu {venom, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (unseen) (63, 30, D) a shapeshifter corpse (63, 31, D) an ugly thing corpse (63, 36, D) an amulet of the acrobat (63, 37, D) the +3 ring mail of Awe {rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (64, 16, D) a +10 plate armour of ponderousness (unseen) (64, 17, D) the +5 fire dragon scales of Snakes and Ladders {+Blink rF++ rC- Str-2 Slay+2} Str-2: It affects your strength (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. +Blink: It lets you blink. (64, 20, D) a +0 longbow (64, 21, D) a +0 long sword (65, 20, D) a +1 hand axe of electrocution (65, 26, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (67, 0, D) a +1 plate armour of fire resistance (unseen) (69, 36, D) a +1 mace of protection (unseen) (69, 38, D) a cane toad corpse (70, 8, D) a +3 shortbow of freezing (unseen) (70, 12, D) a +0 club (70, 36, D) a +1 spectral lajatang (unseen) (70, 37, D) a staff of death (unseen) (71, 8, D) a +0 club a staff of air (71, 12, D) a +0 short sword (71, 26, D) a +2 scimitar of holy wrath (71, 27, D) a +3 heavy hand axe (71, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison (71, 37, D) a +2 broad axe of electrocution (71, 39, D) a bullfrog corpse (71, 40, D) a komodo dragon corpse (71, 41, D) a yak corpse (72, 9, D) a +4 scale mail of willpower (unseen) (72, 12, D) a +0 falchion (72, 16, D) a staff of death (72, 17, D) a +1 dire flail of venom (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 23, D) a +0 trident of freezing a merfolk corpse (skeletalised by now) (72, 26, D) a +3 scimitar of draining (72, 27, D) a +2 rapier of electrocution (72, 36, D) a +2 rapier of venom (unseen) (73, 12, D) a +0 whip (73, 17, D) a storm talisman (73, 20, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 21, D) a +0 trident 2 boomerangs (73, 26, D) a staff of cold (unseen) (73, 32, D) an ugly thing corpse (skeletalised by now) (73, 36, D) the +2 long sword "Suaxehem" {vamp, rN++ Dex+5} Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. (unseen) (73, 37, D) a +3 ring mail of cold resistance (unseen)